437 lines
18 KiB
Python
437 lines
18 KiB
Python
"""将物料默认配置补入新增动作,并检查动作是否符合规划,不执行画布更新"""
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from copy import deepcopy
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from math import isclose
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from app.processor.state import QueryState
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from app.schemas.action_validation import ActionValidationError
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from app.schemas.actions import (
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ActionBatch,
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AddAction,
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DeleteAction,
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MoveAction,
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ResizeAction,
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UpdateAction,
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UpdateCanvasAction,
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)
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from app.schemas.capabilities import DATA_BINDING_ERROR, DATA_BINDING_SUPPORTED
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from app.schemas.component_resource import ComponentDefinition
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from app.schemas.operations import PLAN_ADJUST_OPERATIONS, is_canvas_operation
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from app.schemas.screen import Screen, ScreenNode
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from app.schemas.screen_plan import PlanComponent
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def plan_block_reason(state: QueryState) -> str | None:
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"""检查规划是否在当前支持范围内,不支持时返回原因"""
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# 获取当前规划和组件目录,后续分别检查操作范围与新增物料能力
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plan = state["screen_plan"]
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resources = state["component_resources"]
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# 如果需求尚未明确,不能根据规划直接生成动作
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if state["requirement"].needs_clarification:
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return "需求尚未澄清,不能生成规划动作"
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# 如果规划仍依赖待获取的资源,先阻止动作生成
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if plan.resource_needs:
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return "规划仍有待获取资源,不能直接生成动作"
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# 分别收集新增、删除和修改目标,保留组件不算可执行变更
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additions = [item for item in plan.components if item.disposition == "add"]
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removals = {
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item.target_id for item in plan.components if item.disposition == "remove"
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}
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modifications = {
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item.target_id: item for item in plan.components if item.disposition == "modify"
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}
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# 如果没有任何组件或画布变更,则没有可转换为动作的规划内容
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if not additions and not modifications and not removals and not plan.canvas_changes:
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return "规划未包含可执行的组件或画布修改"
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# 收集目录支持的类型,拒绝规划虚构前端未注册的新增组件类型
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supported = {item.type for item in resources.components}
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if any(item.component_type not in supported for item in additions):
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return "规划中的新增类型未在组件目录中找到"
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# 按 ID 索引原大屏节点,检查已有目标是否存在及类型是否保持一致
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nodes = {node.id: node for node in state["input_context"].screen.nodes}
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for item in plan.components:
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# 新增组件没有已有目标,不参与下面的已有节点检查
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if item.disposition == "add":
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continue
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# 保留、修改和删除都必须指向真实存在的节点
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if item.target_id not in nodes:
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return f"规划目标不存在: {item.target_id}"
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# 如果规划显式指定类型,必须与已有节点相同,不能借修改操作更换类型
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if (
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item.component_type is not None
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and item.component_type != nodes[item.target_id].type
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):
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return "当前不支持更换已有组件类型"
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# 已有目标的修改诉求不能通过 keep 或遗漏目标绕过
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supported_operations = set(PLAN_ADJUST_OPERATIONS)
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changes = state["requirement"].changes
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# 删除必须逐个目标获得明确授权,整体布局调整不隐含删除权限
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allowed_removals = {
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target
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for change in changes
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if change.target_scope == "nodes" and change.operation == "delete"
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for target in change.target_ids
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}
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# 规划删除集合必须与需求完全一致,既不能多删,也不能漏删
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if removals != allowed_removals:
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return "规划删除目标与需求不一致,不能遗漏或扩大删除范围"
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# 逐项核对需求是否被规划覆盖,任一不支持的需求都会阻止整批生成
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for change in changes:
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# 画布更新需求必须对应非空的画布变更规划
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if is_canvas_operation(change.target_scope, change.operation):
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if not plan.canvas_changes:
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return "规划遗漏画布修改需求"
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elif change.target_scope == "screen" and change.operation == "add":
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# 新增需求至少需要一个新增组件规划
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if not additions:
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return "规划遗漏新增需求"
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elif change.target_scope == "nodes" and change.operation == "delete":
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# 删除目标已在上面通过集合相等检查,此处不重复处理
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continue
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elif (
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change.target_scope in {"nodes", "screen"}
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and change.operation in supported_operations
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):
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# 调整需求必须有修改规划,并覆盖需求中明确指定的全部目标
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if not modifications or any(
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target not in modifications for target in change.target_ids
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):
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return "规划遗漏需要调整的组件"
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else:
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return "需求包含未支持的操作,当前不能只执行部分规划"
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# 没有整体调整需求时,已有组件的修改目标只能来自需求明确列出的 ID
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if (
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modifications
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and changes
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and not any(
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change.target_scope == "screen" and change.operation in supported_operations
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for change in changes
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)
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):
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# 汇总需求目标,检查规划是否额外修改了其他组件
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allowed = {target for change in changes for target in change.target_ids}
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if set(modifications) - allowed:
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return "规划调整了需求范围外的组件"
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# 所有能力和范围检查通过,None 表示没有阻塞原因
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return None
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def plan_materials(state: QueryState) -> list[dict]:
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"""提取规划需要的完整物料配置,供动作生成和修正使用"""
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# 只收集新增组件所需的类型,使用集合去除重复类型
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types = {
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item.component_type
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for item in state["screen_plan"].components
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if item.disposition == "add"
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}
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# 如果没有新增组件,就不需要向模型提供物料配置
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if not types:
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return []
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# 按类型提取全部匹配物料,使用协议别名输出 schema 等字段
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return [
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item.model_dump(mode="json", by_alias=True)
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for item in state["component_resources"].components
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if item.type in types
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]
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def merge_config(defaults: dict, overrides: dict) -> dict:
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# 对象逐层覆盖,数组和标量整体替换,不修改目录或模型输出
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result = deepcopy(defaults)
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# 逐项合并覆盖值,双方都是字典时递归,否则用新值的深拷贝整体替换
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for key, value in overrides.items():
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result[key] = (
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merge_config(result[key], value)
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if isinstance(result.get(key), dict) and isinstance(value, dict)
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else deepcopy(value)
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)
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# 返回独立配置,保留未被覆盖的默认字段
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return result
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def assemble_plan_actions(state: QueryState, batch: ActionBatch) -> ActionBatch:
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"""用物料默认配置补全新增节点,模型显式提供的字段优先"""
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# 按物料编号建立索引,动作通过 component_key 选择具体预设
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materials = {item.key: item for item in state["component_resources"].components}
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# 复制整批动作,补全配置时不改动调用方提供的动作对象
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result = batch.model_copy(deep=True)
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for action in result.actions:
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# 非新增动作或找不到物料时不补全,物料合法性由规划动作校验负责
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if not isinstance(action, AddAction) or action.component_key not in materials:
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continue
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# 获取所选物料,仅用模型显式提供的节点字段覆盖默认配置
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material = materials[action.component_key]
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node = merge_config(
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material.schema_.model_dump(mode="json"),
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action.node.model_dump(mode="json", exclude_unset=True),
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)
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# 对合并后的完整节点重新校验,防止默认配置与覆盖值组合后不合法
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action.node = ScreenNode.model_validate(node)
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# 保守标记物料含示例数据,不能由模型声称已取得真实数据
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action.sample_data = material.sample_data
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return result
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def _validate_canvas_action(
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action: UpdateCanvasAction, planned_fields: set[str], covered_fields: set[str]
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) -> str | None:
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"""检查画布字段范围,通过后记录已覆盖字段,最终值在执行后检查"""
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# 找出动作包含但规划未允许的顶层画布字段
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if extra := set(action.properties) - planned_fields:
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return f"不能修改规划外的画布字段: {sorted(extra)}"
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# 累计本动作覆盖的字段,供整批检查是否遗漏规划内容
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covered_fields.update(action.properties)
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return None
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def _validate_delete_action(
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action: DeleteAction, planned_ids: set[str], removed_ids: set[str]
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) -> str | None:
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"""只允许删除 remove 目标,通过后记录目标以防重复删除"""
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# 如果目标未被规划标记为删除,拒绝该动作
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if action.target_id not in planned_ids:
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return f"不能删除非 remove 规划目标: {action.target_id}"
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# 如果前面的动作已经删除该目标,拒绝重复删除
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if action.target_id in removed_ids:
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return f"不能重复删除组件: {action.target_id}"
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# 记录本次已覆盖的删除目标,同时用于后续重复和遗漏检查
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removed_ids.add(action.target_id)
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return None
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def _validate_modify_action(
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action: MoveAction | ResizeAction | UpdateAction,
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planned: dict[str, PlanComponent],
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modified_ids: set[str],
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) -> str | None:
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"""只允许调整 modify 目标,属性更新还需规划中有设计要求"""
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# 修改目标必须在 modify 规划中,不能修改 keep 或未提及的组件
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if action.target_id not in planned:
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return f"不能修改保留或未提及的组件: {action.target_id}"
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# 属性更新还需要明确的设计内容,单纯布局规划不能授权任意属性修改
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if isinstance(action, UpdateAction) and not planned[action.target_id].design:
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return f"规划未要求修改属性: {action.target_id}"
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# 记录已覆盖的修改目标,同一组件可以由多条移动、尺寸或属性动作共同完成
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modified_ids.add(action.target_id)
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return None
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def _validate_add_action(
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action: AddAction,
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planned: dict[str, PlanComponent],
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materials: dict[str, ComponentDefinition],
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existing_ids: set[str],
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seen_plan_ids: set[str],
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) -> str | None:
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"""检查新增规划关联、ID、物料类型、布局及数据标记"""
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# 新增动作必须关联有效的新增规划编号
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if action.plan_id not in planned:
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return f"动作未关联有效的新增规划: {action.plan_id}"
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# 同一新增规划只能生成一个组件,防止重复新增
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if action.plan_id in seen_plan_ids:
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return f"同一规划组件不能重复新增: {action.plan_id}"
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# 新组件不能复用原大屏已有的节点 ID
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if action.node.id in existing_ids:
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return f"新增组件不能复用原有 ID: {action.node.id}"
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# 关联有效即记录出现,后续配置错误单独报告,不再重复报遗漏
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seen_plan_ids.add(action.plan_id)
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# 获取关联规划与具体物料,核对三者声明的组件类型
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item = planned[action.plan_id]
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material = materials.get(action.component_key)
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if (
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material is None
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or material.type != item.component_type
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or action.node.type != item.component_type
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):
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return "新增节点类型、物料和规划类型不一致"
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# 如果规划已明确新增布局,动作必须完整沿用该布局
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if item.layout is not None and action.node.layout != item.layout:
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return f"新增布局与规划不一致: {item.plan_id}"
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# 示例数据标记必须与物料一致,不能将示例内容标记为真实业务数据
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if action.sample_data != material.sample_data:
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return "示例数据标记与物料不一致"
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# 当前没有数据绑定能力,拒绝新增节点携带非空的扩展 dataId
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if not DATA_BINDING_SUPPORTED and action.node.model_extra.get("dataId"):
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return DATA_BINDING_ERROR
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return None
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def validate_plan_actions(
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state: QueryState, batch: ActionBatch
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) -> list[ActionValidationError]:
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"""检查动作是否覆盖规划,禁止修改 keep 或未提及的组件"""
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# 先检查规划是否可执行,不支持时直接返回原因
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if reason := plan_block_reason(state):
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return [ActionValidationError(code="scope_error", message=reason)]
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# 新增动作通过 plan_id 查找对应规划
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expected = {
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item.plan_id: item
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for item in state["screen_plan"].components
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if item.disposition == "add"
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}
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# 修改动作通过已有组件 ID 查找对应规划
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modifications = {
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item.target_id: item
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for item in state["screen_plan"].components
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if item.disposition == "modify"
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}
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# 物料按 key 索引,用于核对新增组件的类型和示例数据标记
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materials = {item.key: item for item in state["component_resources"].components}
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seen: set[str] = set() # 已关联的新增规划编号
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modified: set[str] = set() # 已覆盖的修改目标
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# 只有规划标为 remove 的组件才允许删除
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removals = {
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item.target_id
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for item in state["screen_plan"].components
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if item.disposition == "remove"
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}
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removed: set[str] = set() # 已覆盖的删除目标
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canvas_fields: set[str] = set() # 已覆盖的画布字段
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planned_canvas = state[
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"screen_plan"
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].canvas_changes # 规划要求修改的画布字段及最终值
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# 累计所有动作及覆盖范围错误,便于一次性反馈给修正流程
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errors = []
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# 保存原有组件 ID,防止新增组件复用已有 ID
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existing_ids = {node.id for node in state["input_context"].screen.nodes}
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# 按顺序校验每个动作,保留索引以便定位错误
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for index, action in enumerate(batch.actions):
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if isinstance(action, UpdateCanvasAction):
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# 检查画布字段是否超出规划,并记录已覆盖字段
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message = _validate_canvas_action(
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action, set(planned_canvas), canvas_fields
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)
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elif isinstance(action, DeleteAction):
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# 检查删除目标是否允许、是否重复,并记录已删除目标
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message = _validate_delete_action(action, removals, removed)
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elif isinstance(action, AddAction):
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# 核对新增规划、ID、物料和布局,并记录已关联的规划编号
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message = _validate_add_action(
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action, expected, materials, existing_ids, seen
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)
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elif isinstance(action, (MoveAction, ResizeAction, UpdateAction)):
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# 检查目标是否允许修改,更新属性时还需有设计要求
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message = _validate_modify_action(action, modifications, modified)
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else:
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# 未接入规划校验的动作返回错误,避免静默放行
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message = "规划调整仅支持 move、resize 和 update"
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if message:
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# 将错误与动作索引关联,继续收集其余动作的问题
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errors.append(
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ActionValidationError(
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action_index=index, code="scope_error", message=message
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)
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)
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# 逐条合法还不够,整批动作必须覆盖全部规划目标
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for label, missing in (
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("新增规划组件", set(expected) - seen),
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("调整规划组件", set(modifications) - modified),
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("删除规划组件", removals - removed),
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("画布规划字段", set(planned_canvas) - canvas_fields),
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):
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if missing:
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# 遗漏属于整批动作的问题,不关联某一条动作索引
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errors.append(
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ActionValidationError(
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code="scope_error", message=f"遗漏{label}: {sorted(missing)}"
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)
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)
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# 返回全部校验问题,空列表表示动作范围和覆盖检查通过
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return errors
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def validate_plan_result(
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state: QueryState, screen: Screen
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) -> list[ActionValidationError]:
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"""检查整批执行后的组件布局和画布属性是否达到规划要求"""
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# 按节点 ID 索引模拟执行结果,便于读取每个修改目标的最终布局
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nodes = {node.id: node for node in screen.nodes}
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# 只核对明确提供布局的修改规划,收集最终布局未达到要求的目标
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errors = [
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ActionValidationError(
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code="scope_error", message=f"执行后的布局与规划不一致: {item.target_id}"
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)
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for item in state["screen_plan"].components
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if item.disposition == "modify"
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and item.layout is not None
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and not all(
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# 坐标和尺寸允许极小的浮点误差,避免加减计算造成误报
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isclose(
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getattr(nodes[item.target_id].layout, key),
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value,
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rel_tol=0,
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abs_tol=1e-9,
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)
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if key in {"x", "y", "width", "height"}
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# 其他布局字段按值精确比较,不使用数值容差
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else nodes[item.target_id].layout.model_dump().get(key) == value
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for key, value in item.layout.model_dump().items()
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)
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]
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|
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# 将执行后的画布转成字典,逐项核对规划要求的最终属性值
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canvas = screen.canvas.model_dump()
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for key, value in state["screen_plan"].canvas_changes.items():
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# 字段缺失或最终值不一致都视为未达到规划要求
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if key not in canvas or canvas[key] != value:
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errors.append(
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|
ActionValidationError(
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|
code="scope_error", message=f"执行后的画布属性与规划不一致: {key}"
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)
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)
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|
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# 返回布局及画布结果错误,空列表表示这些最终值符合规划
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return errors
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