feat: 初版

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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
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# InfiniteCanvas 无限滑动画布
基于 [Leafer-UI](https://www.leaferjs.com/) 的 React 无限滑动画布组件。卡片以网格平铺,支持**四向无限环绕**、**拖拽平移**、**惯性滑动**、**响应式布局**与**点击回调**。卡片内容通过 `renderCard` 插槽以 Leafer 节点形式自由绘制。
## 特性
- **四向无限环绕**:上下左右任意方向都能无限滑动,卡片通过取模循环复用,无缝衔接。
- **拖拽 + 惯性**:鼠标/触摸拖拽平移,松手后按摩擦系数衰减惯性滑动。
- **响应式布局**`columns` / `cardWidth` / `cardHeight` / `gapX` / `gapY` 均可传函数,依容器尺寸动态计算;内部用 `ResizeObserver` 监听,并按布局签名去重,无变化时零开销重建。
- **自定义渲染**`renderCard` 返回任意 Leafer 节点(`Box` / `Image` / `Text` / `Rect` …),完全掌控卡片样式。
- **点击命中**:基于 Leafer 的 `TAP` 事件(自带拖拽阈值),平移后不会误触发点击。
- **泛型支持**`InfiniteCanvas<T>` 与数据类型强绑定,类型安全。
## 安装
组件依赖 `leafer-ui``react`
```bash
pnpm add leafer-ui react react-dom
```
`src/components/InfiniteCanvas` 目录拷贝到你的项目即可使用。
## 快速开始
```tsx
import { useCallback } from "react";
import { Box, Text } from "leafer-ui";
import { InfiniteCanvas } from "./components/InfiniteCanvas";
interface Card {
id: number;
color: string;
label: string;
}
const items: Card[] = Array.from({ length: 50 }, (_, i) => ({
id: i + 1,
color: "#54A0FF",
label: `Card ${i + 1}`
}));
function App() {
// 用 useCallback 保持引用稳定,避免每次渲染重建画布
const renderCard = useCallback(
(item: Card, _index: number, size: { width: number; height: number }) => {
return new Box({
width: size.width,
height: size.height,
fill: item.color,
cornerRadius: 16,
children: [
new Text({
width: size.width,
height: size.height,
text: item.label,
fill: "#ffffff",
fontSize: Math.round(size.width * 0.11),
fontWeight: "bold",
textAlign: "center",
verticalAlign: "middle"
})
]
});
},
[]
);
return (
<div className="w-screen h-screen">
<InfiniteCanvas
items={items}
renderCard={renderCard}
columns={3}
cardWidth={180}
cardHeight={250}
gapX={32}
gapY={32}
friction={0.97}
background="#171717"
onCardClick={(item) => console.log("clicked", item)}
/>
</div>
);
}
```
## 响应式布局
布局相关 props 支持传入 `(size) => value` 函数,依容器宽高动态计算。例如按断点切换列数与卡片尺寸:
```tsx
// 按容器宽度分档:手机窄、平板中、桌面宽
const byWidth = <V,>(w: number, sm: V, md: V, lg: V): V =>
w < 768 ? sm : w < 1440 ? md : lg;
<InfiniteCanvas
items={items}
renderCard={renderCard}
columns={({ width }) => byWidth(width, 3, 5, 7)}
cardWidth={({ width }) => byWidth(width, 180, 260, 340)}
cardHeight={({ width }) => byWidth(width, 250, 360, 470)}
/>
```
> `renderCard` 的第三个参数 `size` 即当前解析后的卡片宽高,绘制时使用它可保证卡片随响应式尺寸缩放,与网格布局一致。
## API
### `InfiniteCanvas<T>` Props
| 属性 | 类型 | 默认值 | 说明 |
| --------------- | ---------------------------------------------------------------------------- | ------------------- | ------------------------------------------------------------------------------------- |
| `items` | `T[]` | — | **必填**。卡片数据数组。 |
| `renderCard` | `(item: T, index: number, size: { width: number; height: number }) => IUI` | — | **必填**。卡片插槽,返回一个 Leafer 节点。建议用 `useCallback` 保持引用稳定。 |
| `columns` | `Responsive<number>` | `7` | 列数。 |
| `cardWidth` | `Responsive<number>` | `350` | 卡片宽(用于网格定位与无限环绕命中,需与`renderCard` 输出一致)。 |
| `cardHeight` | `Responsive<number>` | `500` | 卡片高。 |
| `gapX` | `Responsive<number>` | `40` | 横向间距。 |
| `gapY` | `Responsive<number>` | `40` | 纵向间距。 |
| `draggable` | `boolean` | `true` | 是否可拖拽平移。 |
| `inertia` | `boolean` | `true` | 是否开启惯性滑动。 |
| `friction` | `number` | `0.92` | 惯性每帧衰减系数(0~1,越大滑得越久)。 |
| `onCardClick` | `(item: T, index: number) => void` | — | 点击卡片回调。 |
| `background` | `string` | — | 画布背景色。 |
| `className` | `string` | — | 容器`className`。 |
| `style` | `CSSProperties` | 填满父级 100%×100% | 容器内联样式。 |
### 类型
```ts
/** 响应式取值:传固定值,或根据容器尺寸动态计算的函数 */
export type Responsive<V> =
| V
| ((size: { width: number; height: number }) => V);
```
## 工作原理
`useInfiniteSlide` 钩子封装了完整的滑动引擎:
1. **网格平铺**:将 `columns × baseRows` 的基础瓦片平铺到比视口更大的范围,空槽循环复用 `items`,补全为完整矩形,避免出现空洞。
2. **取模环绕**:拖拽/惯性时对每个节点坐标做 `wrap` 取模运算,将其规整到 `[-size, span - size)` 区间,使屏幕任意位置都被卡片覆盖;连续 wrap 消除阈值处的 1px 闪烁。
3. **惯性滑动**:松手时记录最近速度,用 `requestAnimationFrame` 每帧按 `friction` 衰减,低于阈值时停止。
4. **响应式重建**`ResizeObserver` 监听容器尺寸,解析布局配置;仅当解析值或平铺规模变化时(签名去重)才真正重建网格。
5. **生命周期安全**:易变的回调/配置存于 `ref`,避免触发画布重建;清理逻辑兼容 React StrictMode 的双调用。
## 本地运行
仓库内含一个使用 50 张色块卡片的示例(`src/App.tsx`),无需任何图片资源即可跑通:
```bash
pnpm install
pnpm dev # 启动开发服务器
pnpm build # 类型检查 + 打包
pnpm preview # 预览构建产物
```
## 技术栈
React 19 · TypeScript · Vite · Leafer-UI · Tailwind CSS
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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
js.configs.recommended,
tseslint.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
globals: globals.browser,
},
},
])
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<!doctype html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>infinite-slide</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>
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{
"name": "my-react-app",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"@leafer-ui/core": "^2.1.8",
"@leafer-ui/draw": "^2.1.8",
"@tailwindcss/vite": "^4.3.1",
"leafer-ui": "^2.1.8",
"react": "^19.2.7",
"react-dom": "^19.2.7",
"tailwindcss": "^4.3.1"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@types/node": "^24.13.2",
"@types/react": "^19.2.17",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^6.0.2",
"eslint": "^10.5.0",
"eslint-plugin-react-hooks": "^7.1.1",
"eslint-plugin-react-refresh": "^0.5.3",
"globals": "^17.6.0",
"typescript": "~6.0.2",
"typescript-eslint": "^8.61.0",
"vite": "^8.1.0"
}
}
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import { useCallback } from "react";
import { Box, Text } from "leafer-ui";
import { InfiniteCanvas } from "./components/InfiniteCanvas";
interface Card {
id: number;
color: string;
label: string;
}
const PALETTE = [
"#0F172A",
"#111827",
"#1E1B4B",
"#312E81",
"#0E7490",
"#065F46",
"#7F1D1D",
"#831843",
"#92400E",
"#334155"
];
// 50 张示例卡片,无需任何图片资源即可跑通
const items: Card[] = Array.from({ length: 50 }, (_, i) => ({
id: i + 1,
color: PALETTE[i % PALETTE.length],
label: `Card ${i + 1}`
}));
// 按容器宽度分档:手机窄、平板中、桌面宽
const byWidth = <V,>(w: number, sm: V, md: V, lg: V): V =>
w < 768 ? sm : w < 1440 ? md : lg;
function App() {
// renderCard 用第三参 size 绘制,保证卡片随响应式尺寸缩放
const renderCard = useCallback(
(item: Card, _index: number, size: { width: number; height: number }) => {
return new Box({
width: size.width,
height: size.height,
fill: item.color,
cornerRadius: 16,
children: [
new Text({
width: size.width,
height: size.height,
text: item.label,
fill: "#ffffff",
fontSize: Math.round(size.width * 0.11),
fontWeight: "bold",
textAlign: "center",
verticalAlign: "middle"
})
]
});
},
[]
);
return (
<div className="w-screen h-screen bg-[#171717]">
<InfiniteCanvas
items={items}
renderCard={renderCard}
columns={({ width }) => byWidth(width, 3, 5, 7)}
cardWidth={({ width }) => byWidth(width, 180, 260, 340)}
cardHeight={({ width }) => byWidth(width, 250, 360, 470)}
gapX={32}
gapY={32}
friction={0.97}
background="#171717"
onCardClick={(item) => console.log("clicked", item)}
/>
</div>
);
}
export default App;
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import { useRef } from "react";
import type { CSSProperties } from "react";
import { useInfiniteSlide } from "./useInfiniteSlide";
import type { InfiniteCanvasProps } from "./types";
const fillStyle: CSSProperties = {
width: "100%",
height: "100%",
cursor: "grab",
touchAction: "none"
};
/**
* 通用无限滑动画布。卡片通过 renderCard 插槽以 Leafer 节点形式渲染,
* 支持拖拽平移、惯性滑动、点击回调与四向无限环绕。
*/
export function InfiniteCanvas<T>(props: InfiniteCanvasProps<T>) {
const containerRef = useRef<HTMLDivElement>(null);
useInfiniteSlide(containerRef, props);
return (
<div
ref={containerRef}
className={props.className}
style={{ ...fillStyle, ...props.style }}
/>
);
}
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export { InfiniteCanvas } from "./InfiniteCanvas";
export type { InfiniteCanvasProps, Responsive } from "./types";
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import type { CSSProperties } from "react";
import type { IUI } from "leafer-ui";
/** 响应式取值:传固定值,或根据容器尺寸动态计算的函数 */
export type Responsive<V> =
| V
| ((size: { width: number; height: number }) => V);
export interface InfiniteCanvasProps<T> {
/** 卡片数据数组 */
items: T[];
/**
* 卡片插槽:返回一个 Leafer 节点(Box / Image / Text / Rect …)
* 第三个参数 size 为当前解析后的卡片宽高,响应式时用它来绘制以与布局一致
* 建议用 useCallback 保持引用稳定,否则每次变化都会重建画布
*/
renderCard: (
item: T,
index: number,
size: { width: number; height: number }
) => IUI;
// —— 网格布局(均支持响应式:数字 或 (size) => 数字)——
/** 列数,默认 7 */
columns?: Responsive<number>;
/** 卡片宽(用于网格定位与无限环绕命中,需与 renderCard 输出一致),默认 350 */
cardWidth?: Responsive<number>;
/** 卡片高,默认 500 */
cardHeight?: Responsive<number>;
/** 横向间距,默认 40 */
gapX?: Responsive<number>;
/** 纵向间距,默认 40 */
gapY?: Responsive<number>;
// —— 交互 ——
/** 是否可拖拽平移,默认 true */
draggable?: boolean;
/** 是否开启惯性滑动,默认 true */
inertia?: boolean;
/** 惯性每帧衰减系数(0~1,越大滑得越久),默认 0.92 */
friction?: number;
/** 点击卡片回调 */
onCardClick?: (item: T, index: number) => void;
// —— 外观 / 容器 ——
/** 画布背景色(可选) */
background?: string;
/** 容器 className */
className?: string;
/** 容器内联样式(默认填满父级 100% × 100%) */
style?: CSSProperties;
}
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import { useEffect, useRef } from "react";
import { Leafer, PointerEvent } from "leafer-ui";
import type { IUI } from "leafer-ui";
import type { InfiniteCanvasProps, Responsive } from "./types";
/**
* 无限滑动引擎:负责 Leafer 生命周期、网格布局、拖拽平移、惯性滑动、
* 无限取模环绕、点击命中。封装原生 demo 的 create_img_data / move_imgs / check_img
*
* 响应式:columns / cardWidth / cardHeight / gapX / gapY 可传函数,组件用
* ResizeObserver 测容器尺寸并解析;解析值变化才重建网格(签名去重,无变化零开销)
*/
export function useInfiniteSlide<T>(
containerRef: React.RefObject<HTMLDivElement | null>,
props: InfiniteCanvasProps<T>
) {
const {
items,
renderCard,
draggable = true,
inertia = true,
friction = 0.92,
background
} = props;
// 易变的回调/配置用 ref 存最新值,避免进入 effect 依赖导致画布重建
// 在 passive effect 中更新(不能在 render 期间写 ref
const onCardClickRef = useRef(props.onCardClick);
const draggableRef = useRef(draggable);
const inertiaRef = useRef(inertia);
const frictionRef = useRef(friction);
const layoutCfgRef = useRef({
columns: props.columns,
cardWidth: props.cardWidth,
cardHeight: props.cardHeight,
gapX: props.gapX,
gapY: props.gapY
});
// 指向当前画布的重新布局函数(结构性 effect 内赋值,供 props 变化时触发)
const layoutRef = useRef<(() => void) | undefined>(undefined);
useEffect(() => {
onCardClickRef.current = props.onCardClick;
draggableRef.current = draggable;
inertiaRef.current = inertia;
frictionRef.current = friction;
layoutCfgRef.current = {
columns: props.columns,
cardWidth: props.cardWidth,
cardHeight: props.cardHeight,
gapX: props.gapX,
gapY: props.gapY
};
});
useEffect(() => {
const container = containerRef.current;
if (!container || items.length === 0) return;
// —— 创建画布;禁用内置平移/缩放,改用自定义拖拽以实现无限环绕 ——
const leafer = new Leafer({
view: container,
fill: background,
move: { disabled: true },
zoom: { disabled: true },
wheel: { disabled: true }
});
// —— 当前网格状态(由 layout 重建,闭包内拖拽/环绕逻辑共享)——
let nodes: IUI[] = [];
let totalSpanX = 0; // 横向环绕周期
let totalSpanY = 0; // 纵向环绕周期
let curCardWidth = 0; // 解析后的卡片宽(环绕命中用)
let curCardHeight = 0;
let lastSig = ""; // 上次布局签名,用于去重避免无谓重建
const resolve = (
v: Responsive<number> | undefined,
dflt: number,
w: number,
h: number
): number => {
const r = typeof v === "function" ? v({ width: w, height: h }) : v;
return typeof r === "number" && r > 0 ? r : dflt;
};
/**
* 按当前容器尺寸解析配置并(必要时)重建网格:把 columns×baseRows 的基础
* 瓦片平铺到比视口更大,并补全为完整矩形(空槽循环复用 items,避免空洞)
*/
const layout = () => {
const W = container.clientWidth || 0;
const H = container.clientHeight || 0;
if (W === 0 || H === 0) return;
const cfg = layoutCfgRef.current;
const columns = Math.max(1, Math.round(resolve(cfg.columns, 7, W, H)));
const cardWidth = resolve(cfg.cardWidth, 350, W, H);
const cardHeight = resolve(cfg.cardHeight, 500, W, H);
const gapX = resolve(cfg.gapX, 40, W, H);
const gapY = resolve(cfg.gapY, 40, W, H);
const stepX = cardWidth + gapX;
const stepY = cardHeight + gapY;
const baseRows = Math.max(1, Math.ceil(items.length / columns));
// 平铺份数:让总跨度 ≥ 视口 + 一个步距,确保环绕窗口完整覆盖屏幕
const repX = Math.max(1, Math.ceil((W + stepX) / (columns * stepX)));
const repY = Math.max(1, Math.ceil((H + stepY) / (baseRows * stepY)));
const totalCols = columns * repX;
const totalRows = baseRows * repY;
// 解析值 + 平铺规模都没变 → 跳过,避免无谓重建(如 resize 但未越界)
const sig = `${columns}|${cardWidth}|${cardHeight}|${gapX}|${gapY}|${totalCols}|${totalRows}`;
if (sig === lastSig) return;
lastSig = sig;
for (const node of nodes) node.destroy();
nodes = [];
curCardWidth = cardWidth;
curCardHeight = cardHeight;
totalSpanX = totalCols * stepX;
totalSpanY = totalRows * stepY;
const size = { width: cardWidth, height: cardHeight };
for (let row = 0; row < totalRows; row++) {
for (let col = 0; col < totalCols; col++) {
// 基础瓦片内的槽位 → 复用 items;每份瓦片内卡片顺序一致
const index =
((row % baseRows) * columns + (col % columns)) % items.length;
const item = items[index];
const node = renderCard(item, index, size);
node.x = col * stepX;
node.y = row * stepY;
// Leafer 的 TAP 自带拖拽阈值,平移后不会误触发点击
node.on(PointerEvent.TAP, () =>
onCardClickRef.current?.(item, index)
);
leafer.add(node);
nodes.push(node);
}
}
};
layout();
layoutRef.current = layout;
// —— 平移 + 取模环绕(连续 wrap,消除阈值处 1px teleport 闪烁)——
// 把 v 规整到 [-size, span - size) 区间:屏幕任意位置都被覆盖
const wrap = (v: number, span: number, size: number) => {
const lo = -size;
return ((((v - lo) % span) + span) % span) + lo;
};
const shift = (dx: number, dy: number) => {
for (const node of nodes) {
node.x = wrap((node.x ?? 0) + dx, totalSpanX, curCardWidth);
node.y = wrap((node.y ?? 0) + dy, totalSpanY, curCardHeight);
}
};
// —— 拖拽状态 ——
let dragging = false;
let lastX = 0;
let lastY = 0;
let vx = 0; // 最近一次移动的速度(像素/帧)
let vy = 0;
let raf = 0;
// — 停止惯性滑动(取消 requestAnimationFrame)——
const stopInertia = () => {
if (raf) {
cancelAnimationFrame(raf);
raf = 0;
}
};
// — 惯性滑动(每帧按 friction 衰减,低于阈值停止)——
const startInertia = () => {
const MIN = 0.1;
const step = () => {
vx *= frictionRef.current;
vy *= frictionRef.current;
if (Math.abs(vx) < MIN && Math.abs(vy) < MIN) {
raf = 0;
return;
}
shift(vx, vy);
raf = requestAnimationFrame(step);
};
raf = requestAnimationFrame(step);
};
// — 拖拽事件处理(PointerEvent)——
const onDown = (e: PointerEvent) => {
if (!draggableRef.current) return;
stopInertia();
dragging = true;
lastX = e.x;
lastY = e.y;
vx = 0;
vy = 0;
};
const onMove = (e: PointerEvent) => {
if (!dragging) return;
const dx = e.x - lastX;
const dy = e.y - lastY;
lastX = e.x;
lastY = e.y;
vx = dx;
vy = dy;
shift(dx, dy);
};
const onUp = () => {
if (!dragging) return;
dragging = false;
if (inertiaRef.current && (Math.abs(vx) > 0.5 || Math.abs(vy) > 0.5)) {
startInertia();
}
};
leafer.on(PointerEvent.DOWN, onDown);
leafer.on(PointerEvent.MOVE, onMove);
leafer.on(PointerEvent.UP, onUp);
// —— 容器尺寸变化时重新布局(解析值/平铺规模变了才真重建,由签名去重)——
const ro = new ResizeObserver(() => layout());
ro.observe(container);
// —— 清理(StrictMode 双调用安全)——
return () => {
layoutRef.current = undefined;
ro.disconnect();
stopInertia();
leafer.off(PointerEvent.DOWN, onDown);
leafer.off(PointerEvent.MOVE, onMove);
leafer.off(PointerEvent.UP, onUp);
leafer.destroy();
};
// 结构性变化时重建画布;布局/交互配置走 ref,尺寸变化走 layout
}, [containerRef, items, renderCard, background]);
// props 中的布局配置变化时(含响应式函数返回值变化),触发重新布局;
// layout 内部按签名去重,无实际变化则零开销
useEffect(() => {
layoutRef.current?.();
});
}
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@import "tailwindcss";
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import { StrictMode } from "react";
import { createRoot } from "react-dom/client";
import "./index.css";
import App from "./App.tsx";
createRoot(document.getElementById("root")!).render(
<StrictMode>
<App />
</StrictMode>
);
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{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"target": "es2023",
"lib": ["ES2023", "DOM"],
"module": "esnext",
"types": ["vite/client"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src"]
}
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{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}
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{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
"target": "es2023",
"lib": ["ES2023"],
"types": ["node"],
"skipLibCheck": true,
/* Bundler mode */
"module": "nodenext",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true
},
"include": ["vite.config.ts"]
}
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import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
import tailwindcss from "@tailwindcss/vite";
// https://vite.dev/config/
export default defineConfig({
plugins: [react(), tailwindcss()]
});