236 lines
8.9 KiB
Python
236 lines
8.9 KiB
Python
"""将简单修改或新增规划转换为动作列表"""
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import json
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from langchain_core.exceptions import OutputParserException
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from langchain_core.messages import HumanMessage, SystemMessage
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from pydantic import BaseModel, ValidationError
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from app.actions.plan import assemble_plan_actions, plan_block_reason, plan_materials
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from app.clients.llm import get_llm
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from app.processor.base import BaseNode
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from app.processor.state import QueryState
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from app.prompt.action import ACTION_SYSTEM_PROMPT
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from app.schemas.action_validation import ActionValidationError, schema_errors
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from app.schemas.actions import ActionBatch, AddAction
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def can_generate_actions(state: QueryState) -> bool:
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if state.get("screen_plan") is not None:
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return plan_block_reason(state) is None
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requirement = state["requirement"]
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scope = state["change_scope"]
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# 当前只接入三种已有组件操作,后续能力逐步扩展
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return (
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requirement.intent == "modify_screen"
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and not requirement.needs_clarification
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and not scope.needs_planning
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and not scope.resource_needs
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and bool(requirement.changes)
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and all(
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change.target_scope == "nodes"
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and change.operation
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in (
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"move",
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"resize",
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"update",
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)
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for change in requirement.changes
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)
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)
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class ActionNode(BaseNode):
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name = "action_node"
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async def process(self, state: QueryState) -> QueryState:
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updated_state: QueryState = state.copy()
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if state.get("screen_plan") is not None and (
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reason := plan_block_reason(state)
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):
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updated_state.update(
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actions=None,
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validation_passed=False,
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validation_errors=[],
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simulated_screen=None,
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failure_reason=reason,
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status="failed",
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)
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return updated_state
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if not can_generate_actions(state):
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raise ValueError(
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"ActionNode 当前只支持无需规划和资源的 move、resize、update 需求"
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)
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payload = {
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"input_context": state["input_context"].model_dump(mode="json"),
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"requirement": state["requirement"].model_dump(mode="json"),
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"change_scope": state["change_scope"].model_dump(mode="json"),
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}
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if state.get("screen_plan") is not None:
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payload["screen_plan"] = state["screen_plan"].model_dump(mode="json")
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payload["component_materials"] = plan_materials(state)
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if state.get("repair_plan") is not None:
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payload.update(
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repair_plan=state["repair_plan"].model_dump(mode="json"),
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previous_actions=[
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action.model_dump(mode="json")
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for action in state.get("actions") or []
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],
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validation_errors=[
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error.model_dump() for error in state.get("validation_errors", [])
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],
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)
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# 配置和网络错误继续抛出,仅模型输出错误进入内容修正循环
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llm_client = get_llm(ActionBatch)
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updated_state["actions"] = None
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updated_state["validation_passed"] = None
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updated_state["validation_errors"] = []
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updated_state["simulated_screen"] = None
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updated_state["failure_reason"] = None
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updated_state["status"] = "running"
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try:
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result = await llm_client.ainvoke(
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[
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SystemMessage(content=ACTION_SYSTEM_PROMPT),
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HumanMessage(content=json.dumps(payload, ensure_ascii=False)),
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]
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)
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raw = result.model_dump() if isinstance(result, BaseModel) else result
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if isinstance(result, ActionBatch) and state.get("screen_plan") is not None:
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for source, target in zip(result.actions, raw["actions"]):
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if isinstance(source, AddAction):
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target["node"] = source.node.model_dump(exclude_unset=True)
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batch = ActionBatch.model_validate(raw)
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if state.get("screen_plan") is not None:
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batch = assemble_plan_actions(state, batch)
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except ValidationError as error:
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updated_state["validation_passed"] = False
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updated_state["validation_errors"] = schema_errors(error)
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return updated_state
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except OutputParserException:
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updated_state["validation_passed"] = False
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updated_state["validation_errors"] = [
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ActionValidationError(
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code="generation_error",
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message="模型输出无法解析为 ActionBatch,请按协议重新生成",
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)
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]
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return updated_state
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updated_state["actions"] = batch.actions
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return updated_state
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if __name__ == "__main__":
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import asyncio
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import sys
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from pydantic import BaseModel
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from app.processor.nodes.component_resource_node import ComponentResourceNode
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from app.processor.nodes.input_node import InputNode
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from app.processor.nodes.validator_node import ValidatorNode
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from app.schemas.change_scope import ChangeScope
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from app.schemas.requirement import Requirement
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from app.schemas.screen_plan import ScreenPlan
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async def main():
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state = InputNode().process(
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{
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"request": {
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"prompt": "将销售额统计向右移动 50px",
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"screen": {
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"canvas": {"width": 1920, "height": 1080},
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"nodes": [
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{
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"id": "sales-chart",
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"type": "chart",
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"layout": {
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"x": 100,
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"y": 200,
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"width": 400,
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"height": 300,
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},
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}
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],
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},
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}
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}
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)
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state["requirement"] = Requirement(
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intent="modify_screen",
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goal="向右移动 50px",
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needs_clarification=False,
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changes=[
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{
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"target_scope": "nodes",
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"target_ids": ["sales-chart"],
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"operation": "move",
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"parameters": {"delta_x": 50},
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}
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],
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)
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state["change_scope"] = ChangeScope(
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scope="local",
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target_ids=["sales-chart"],
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needs_planning=False,
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reason="明确的组件位移",
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)
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# 加 --add 测试规划到新增动作,默认仍测试简单移动
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if "--add" in sys.argv:
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state = InputNode().process(
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{
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"request": {
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"prompt": "保留已有组件,在顶部新增销售总览标题",
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"screen": state["input_context"].screen.model_dump(mode="json"),
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}
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}
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)
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state["requirement"] = Requirement(
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intent="modify_screen",
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goal="新增标题",
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needs_clarification=False,
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changes=[{"target_scope": "screen", "operation": "add"}],
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)
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state["change_scope"] = ChangeScope(
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scope="local",
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needs_planning=True,
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reason="顶部新增标题",
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)
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state = ComponentResourceNode().process(state)
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state["screen_plan"] = ScreenPlan(
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goal="新增标题",
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design_summary="顶部标题",
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layout_description="保留原图表",
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components=[
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{
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"plan_id": "heading",
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"disposition": "add",
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"component_type": "text",
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"purpose": "显示销售总览",
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"design": {"text": "销售总览"},
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"layout": {"x": 100, "y": 40, "width": 500, "height": 60},
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}
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],
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)
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node = ActionNode()
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final_state = await node.process(state)
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if "--add" in sys.argv and final_state.get("actions") is not None:
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final_state = ValidatorNode().process(final_state)
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print(
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json.dumps(
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final_state,
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ensure_ascii=False,
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indent=2,
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default=lambda value: (
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value.model_dump(mode="json")
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if isinstance(value, BaseModel)
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else str(value)
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),
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)
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)
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asyncio.run(main())
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