Files
my-v0-server/app/actions/plan.py
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2026-09-29 07:23:42 -07:00

439 lines
18 KiB
Python

"""将物料默认配置补入新增动作,并检查动作是否符合规划,不执行画布更新"""
from copy import deepcopy
from math import isclose
from app.processor.state import QueryState
from app.schemas.action_validation import ActionValidationError
from app.schemas.actions import (
ActionBatch,
AddAction,
DeleteAction,
MoveAction,
ResizeAction,
UpdateAction,
UpdateCanvasAction,
)
from app.schemas.component_resource import ComponentDefinition
from app.schemas.screen import Screen, ScreenNode
from app.schemas.screen_plan import PlanComponent
def plan_block_reason(state: QueryState) -> str | None:
"""检查规划是否在当前支持范围内,不支持时返回原因"""
# 获取当前规划和组件目录,后续分别检查操作范围与新增物料能力
plan = state["screen_plan"]
resources = state["component_resources"]
# 如果需求尚未明确,不能根据规划直接生成动作
if state["requirement"].needs_clarification:
return "需求尚未澄清,不能生成规划动作"
# 如果规划仍依赖待获取的资源,先阻止动作生成
if plan.resource_needs:
return "规划仍有待获取资源,不能直接生成动作"
# 分别收集新增、删除和修改目标,保留组件不算可执行变更
additions = [item for item in plan.components if item.disposition == "add"]
removals = {
item.target_id for item in plan.components if item.disposition == "remove"
}
modifications = {
item.target_id: item for item in plan.components if item.disposition == "modify"
}
# 如果没有任何组件或画布变更,则没有可转换为动作的规划内容
if not additions and not modifications and not removals and not plan.canvas_changes:
return "规划未包含可执行的组件或画布修改"
# 收集目录支持的类型,拒绝规划虚构前端未注册的新增组件类型
supported = {item.type for item in resources.components}
if any(item.component_type not in supported for item in additions):
return "规划中的新增类型未在组件目录中找到"
# 按 ID 索引原大屏节点,检查已有目标是否存在及类型是否保持一致
nodes = {node.id: node for node in state["input_context"].screen.nodes}
for item in plan.components:
# 新增组件没有已有目标,不参与下面的已有节点检查
if item.disposition == "add":
continue
# 保留、修改和删除都必须指向真实存在的节点
if item.target_id not in nodes:
return f"规划目标不存在: {item.target_id}"
# 如果规划显式指定类型,必须与已有节点相同,不能借修改操作更换类型
if (
item.component_type is not None
and item.component_type != nodes[item.target_id].type
):
return "当前不支持更换已有组件类型"
# 已有目标的修改诉求不能通过 keep 或遗漏目标绕过
supported_operations = {"move", "resize", "update", "restyle", "reflow", "layout"}
changes = state["requirement"].changes
# 删除必须逐个目标获得明确授权,整体布局调整不隐含删除权限
allowed_removals = {
target
for change in changes
if change.target_scope == "nodes" and change.operation == "delete"
for target in change.target_ids
}
# 规划删除集合必须与需求完全一致,既不能多删,也不能漏删
if removals != allowed_removals:
return "规划删除目标与需求不一致,不能遗漏或扩大删除范围"
# 逐项核对需求是否被规划覆盖,任一不支持的需求都会阻止整批生成
for change in changes:
# 画布更新需求必须对应非空的画布变更规划
if change.target_scope == "canvas" and change.operation in {
"update",
"resize",
"update_canvas",
}:
if not plan.canvas_changes:
return "规划遗漏画布修改需求"
elif change.target_scope == "screen" and change.operation == "add":
# 新增需求至少需要一个新增组件规划
if not additions:
return "规划遗漏新增需求"
elif change.target_scope == "nodes" and change.operation == "delete":
# 删除目标已在上面通过集合相等检查,此处不重复处理
continue
elif (
change.target_scope in {"nodes", "screen"}
and change.operation in supported_operations
):
# 调整需求必须有修改规划,并覆盖需求中明确指定的全部目标
if not modifications or any(
target not in modifications for target in change.target_ids
):
return "规划遗漏需要调整的组件"
else:
return "需求包含未支持的操作,当前不能只执行部分规划"
# 没有整体调整需求时,已有组件的修改目标只能来自需求明确列出的 ID
if (
modifications
and changes
and not any(
change.target_scope == "screen" and change.operation in supported_operations
for change in changes
)
):
# 汇总需求目标,检查规划是否额外修改了其他组件
allowed = {target for change in changes for target in change.target_ids}
if set(modifications) - allowed:
return "规划调整了需求范围外的组件"
# 所有能力和范围检查通过,None 表示没有阻塞原因
return None
def plan_materials(state: QueryState) -> list[dict]:
"""提取规划需要的完整物料配置,供动作生成和修正使用"""
# 只收集新增组件所需的类型,使用集合去除重复类型
types = {
item.component_type
for item in state["screen_plan"].components
if item.disposition == "add"
}
# 如果没有新增组件,就不需要向模型提供物料配置
if not types:
return []
# 按类型提取全部匹配物料,使用协议别名输出 schema 等字段
return [
item.model_dump(mode="json", by_alias=True)
for item in state["component_resources"].components
if item.type in types
]
def merge_config(defaults: dict, overrides: dict) -> dict:
# 对象逐层覆盖,数组和标量整体替换,不修改目录或模型输出
result = deepcopy(defaults)
# 逐项合并覆盖值,双方都是字典时递归,否则用新值的深拷贝整体替换
for key, value in overrides.items():
result[key] = (
merge_config(result[key], value)
if isinstance(result.get(key), dict) and isinstance(value, dict)
else deepcopy(value)
)
# 返回独立配置,保留未被覆盖的默认字段
return result
def assemble_plan_actions(state: QueryState, batch: ActionBatch) -> ActionBatch:
"""用物料默认配置补全新增节点,模型显式提供的字段优先"""
# 按物料编号建立索引,动作通过 component_key 选择具体预设
materials = {item.key: item for item in state["component_resources"].components}
# 复制整批动作,补全配置时不改动调用方提供的动作对象
result = batch.model_copy(deep=True)
for action in result.actions:
# 非新增动作或找不到物料时不补全,物料合法性由规划动作校验负责
if not isinstance(action, AddAction) or action.component_key not in materials:
continue
# 获取所选物料,仅用模型显式提供的节点字段覆盖默认配置
material = materials[action.component_key]
node = merge_config(
material.schema_.model_dump(mode="json"),
action.node.model_dump(mode="json", exclude_unset=True),
)
# 对合并后的完整节点重新校验,防止默认配置与覆盖值组合后不合法
action.node = ScreenNode.model_validate(node)
# 保守标记物料含示例数据,不能由模型声称已取得真实数据
action.sample_data = material.sample_data
return result
def _validate_canvas_action(
action: UpdateCanvasAction, planned_fields: set[str], covered_fields: set[str]
) -> str | None:
"""检查画布字段范围,通过后记录已覆盖字段,最终值在执行后检查"""
# 找出动作包含但规划未允许的顶层画布字段
if extra := set(action.properties) - planned_fields:
return f"不能修改规划外的画布字段: {sorted(extra)}"
# 累计本动作覆盖的字段,供整批检查是否遗漏规划内容
covered_fields.update(action.properties)
return None
def _validate_delete_action(
action: DeleteAction, planned_ids: set[str], removed_ids: set[str]
) -> str | None:
"""只允许删除 remove 目标,通过后记录目标以防重复删除"""
# 如果目标未被规划标记为删除,拒绝该动作
if action.target_id not in planned_ids:
return f"不能删除非 remove 规划目标: {action.target_id}"
# 如果前面的动作已经删除该目标,拒绝重复删除
if action.target_id in removed_ids:
return f"不能重复删除组件: {action.target_id}"
# 记录本次已覆盖的删除目标,同时用于后续重复和遗漏检查
removed_ids.add(action.target_id)
return None
def _validate_modify_action(
action: MoveAction | ResizeAction | UpdateAction,
planned: dict[str, PlanComponent],
modified_ids: set[str],
) -> str | None:
"""只允许调整 modify 目标,属性更新还需规划中有设计要求"""
# 修改目标必须在 modify 规划中,不能修改 keep 或未提及的组件
if action.target_id not in planned:
return f"不能修改保留或未提及的组件: {action.target_id}"
# 属性更新还需要明确的设计内容,单纯布局规划不能授权任意属性修改
if isinstance(action, UpdateAction) and not planned[action.target_id].design:
return f"规划未要求修改属性: {action.target_id}"
# 记录已覆盖的修改目标,同一组件可以由多条移动、尺寸或属性动作共同完成
modified_ids.add(action.target_id)
return None
def _validate_add_action(
action: AddAction,
planned: dict[str, PlanComponent],
materials: dict[str, ComponentDefinition],
existing_ids: set[str],
seen_plan_ids: set[str],
) -> str | None:
"""检查新增规划关联、ID、物料类型、布局及数据标记"""
# 新增动作必须关联有效的新增规划编号
if action.plan_id not in planned:
return f"动作未关联有效的新增规划: {action.plan_id}"
# 同一新增规划只能生成一个组件,防止重复新增
if action.plan_id in seen_plan_ids:
return f"同一规划组件不能重复新增: {action.plan_id}"
# 新组件不能复用原大屏已有的节点 ID
if action.node.id in existing_ids:
return f"新增组件不能复用原有 ID: {action.node.id}"
# 关联有效即记录出现,后续配置错误单独报告,不再重复报遗漏
seen_plan_ids.add(action.plan_id)
# 获取关联规划与具体物料,核对三者声明的组件类型
item = planned[action.plan_id]
material = materials.get(action.component_key)
if (
material is None
or material.type != item.component_type
or action.node.type != item.component_type
):
return "新增节点类型、物料和规划类型不一致"
# 如果规划已明确新增布局,动作必须完整沿用该布局
if item.layout is not None and action.node.layout != item.layout:
return f"新增布局与规划不一致: {item.plan_id}"
# 示例数据标记必须与物料一致,不能将示例内容标记为真实业务数据
if action.sample_data != material.sample_data:
return "示例数据标记与物料不一致"
# 当前没有数据绑定能力,拒绝新增节点携带非空的扩展 dataId
if action.node.model_extra.get("dataId"):
return "当前尚未接入数据绑定,不能生成 dataId"
return None
def validate_plan_actions(
state: QueryState, batch: ActionBatch
) -> list[ActionValidationError]:
"""检查动作是否覆盖规划,禁止修改 keep 或未提及的组件"""
# 先检查规划是否可执行,不支持时直接返回原因
if reason := plan_block_reason(state):
return [ActionValidationError(code="scope_error", message=reason)]
# 新增动作通过 plan_id 查找对应规划
expected = {
item.plan_id: item
for item in state["screen_plan"].components
if item.disposition == "add"
}
# 修改动作通过已有组件 ID 查找对应规划
modifications = {
item.target_id: item
for item in state["screen_plan"].components
if item.disposition == "modify"
}
# 物料按 key 索引,用于核对新增组件的类型和示例数据标记
materials = {item.key: item for item in state["component_resources"].components}
seen: set[str] = set() # 已关联的新增规划编号
modified: set[str] = set() # 已覆盖的修改目标
# 只有规划标为 remove 的组件才允许删除
removals = {
item.target_id
for item in state["screen_plan"].components
if item.disposition == "remove"
}
removed: set[str] = set() # 已覆盖的删除目标
canvas_fields: set[str] = set() # 已覆盖的画布字段
planned_canvas = state[
"screen_plan"
].canvas_changes # 规划要求修改的画布字段及最终值
# 累计所有动作及覆盖范围错误,便于一次性反馈给修正流程
errors = []
# 保存原有组件 ID,防止新增组件复用已有 ID
existing_ids = {node.id for node in state["input_context"].screen.nodes}
# 按顺序校验每个动作,保留索引以便定位错误
for index, action in enumerate(batch.actions):
if isinstance(action, UpdateCanvasAction):
# 检查画布字段是否超出规划,并记录已覆盖字段
message = _validate_canvas_action(
action, set(planned_canvas), canvas_fields
)
elif isinstance(action, DeleteAction):
# 检查删除目标是否允许、是否重复,并记录已删除目标
message = _validate_delete_action(action, removals, removed)
elif isinstance(action, AddAction):
# 核对新增规划、ID、物料和布局,并记录已关联的规划编号
message = _validate_add_action(
action, expected, materials, existing_ids, seen
)
elif isinstance(action, (MoveAction, ResizeAction, UpdateAction)):
# 检查目标是否允许修改,更新属性时还需有设计要求
message = _validate_modify_action(action, modifications, modified)
else:
# 未接入规划校验的动作返回错误,避免静默放行
message = "规划调整仅支持 move、resize 和 update"
if message:
# 将错误与动作索引关联,继续收集其余动作的问题
errors.append(
ActionValidationError(
action_index=index, code="scope_error", message=message
)
)
# 逐条合法还不够,整批动作必须覆盖全部规划目标
for label, missing in (
("新增规划组件", set(expected) - seen),
("调整规划组件", set(modifications) - modified),
("删除规划组件", removals - removed),
("画布规划字段", set(planned_canvas) - canvas_fields),
):
if missing:
# 遗漏属于整批动作的问题,不关联某一条动作索引
errors.append(
ActionValidationError(
code="scope_error", message=f"遗漏{label}: {sorted(missing)}"
)
)
# 返回全部校验问题,空列表表示动作范围和覆盖检查通过
return errors
def validate_plan_result(
state: QueryState, screen: Screen
) -> list[ActionValidationError]:
"""检查整批执行后的组件布局和画布属性是否达到规划要求"""
# 按节点 ID 索引模拟执行结果,便于读取每个修改目标的最终布局
nodes = {node.id: node for node in screen.nodes}
# 只核对明确提供布局的修改规划,收集最终布局未达到要求的目标
errors = [
ActionValidationError(
code="scope_error", message=f"执行后的布局与规划不一致: {item.target_id}"
)
for item in state["screen_plan"].components
if item.disposition == "modify"
and item.layout is not None
and not all(
# 坐标和尺寸允许极小的浮点误差,避免加减计算造成误报
isclose(
getattr(nodes[item.target_id].layout, key),
value,
rel_tol=0,
abs_tol=1e-9,
)
if key in {"x", "y", "width", "height"}
# 其他布局字段按值精确比较,不使用数值容差
else nodes[item.target_id].layout.model_dump().get(key) == value
for key, value in item.layout.model_dump().items()
)
]
# 将执行后的画布转成字典,逐项核对规划要求的最终属性值
canvas = screen.canvas.model_dump()
for key, value in state["screen_plan"].canvas_changes.items():
# 字段缺失或最终值不一致都视为未达到规划要求
if key not in canvas or canvas[key] != value:
errors.append(
ActionValidationError(
code="scope_error", message=f"执行后的画布属性与规划不一致: {key}"
)
)
# 返回布局及画布结果错误,空列表表示这些最终值符合规划
return errors