"""将物料默认配置补入新增动作,并检查动作是否符合规划,不执行画布更新""" from copy import deepcopy from math import isclose from app.processor.state import QueryState from app.schemas.action_validation import ActionValidationError from app.schemas.actions import ( ActionBatch, AddAction, DeleteAction, MoveAction, ResizeAction, UpdateAction, UpdateCanvasAction, ) from app.schemas.component_resource import ComponentDefinition from app.schemas.screen import Screen, ScreenNode from app.schemas.screen_plan import PlanComponent def plan_block_reason(state: QueryState) -> str | None: """检查规划是否在当前支持范围内,不支持时返回原因""" plan = state["screen_plan"] resources = state.get("component_resources") if state["requirement"].needs_clarification: return "需求尚未澄清,不能生成规划动作" if plan.resource_needs: return "规划仍有待获取资源,不能直接生成动作" additions = [item for item in plan.components if item.disposition == "add"] removals = { item.target_id for item in plan.components if item.disposition == "remove" } modifications = { item.target_id: item for item in plan.components if item.disposition == "modify" } if not additions and not modifications and not removals and not plan.canvas_changes: return "规划未包含可执行的组件或画布修改" if additions and (resources is None or resources.status != "resolved"): return "组件目录尚未就绪" supported = {item.type for item in resources.components} if resources else set() if any(item.component_type not in supported for item in additions): return "规划中的新增类型未在组件目录中找到" nodes = {node.id: node for node in state["input_context"].screen.nodes} for item in plan.components: if item.disposition == "add": continue if item.target_id not in nodes: return f"规划目标不存在: {item.target_id}" if ( item.component_type is not None and item.component_type != nodes[item.target_id].type ): return "当前不支持更换已有组件类型" # 已有目标的修改诉求不能通过 keep 或遗漏目标绕过 supported_operations = {"move", "resize", "update", "restyle", "reflow", "layout"} changes = state["requirement"].changes # 删除必须逐个目标获得明确授权,整体布局调整不隐含删除权限 allowed_removals = { target for change in changes if change.target_scope == "nodes" and change.operation == "delete" for target in change.target_ids } if removals != allowed_removals: return "规划删除目标与需求不一致,不能遗漏或扩大删除范围" for change in changes: if change.target_scope == "canvas" and change.operation in { "update", "resize", "update_canvas", }: if not plan.canvas_changes: return "规划遗漏画布修改需求" elif change.target_scope == "screen" and change.operation == "add": if not additions: return "规划遗漏新增需求" elif change.target_scope == "nodes" and change.operation == "delete": continue elif ( change.target_scope in {"nodes", "screen"} and change.operation in supported_operations ): if not modifications or any( target not in modifications for target in change.target_ids ): return "规划遗漏需要调整的组件" else: return "需求包含未支持的操作,当前不能只执行部分规划" if ( modifications and changes and not any( change.target_scope == "screen" and change.operation in supported_operations for change in changes ) ): allowed = {target for change in changes for target in change.target_ids} if set(modifications) - allowed: return "规划调整了需求范围外的组件" return None def plan_materials(state: QueryState) -> list[dict]: """提取规划需要的完整物料配置,供动作生成和修正使用""" types = { item.component_type for item in state["screen_plan"].components if item.disposition == "add" } if not types: return [] return [ item.model_dump(mode="json", by_alias=True) for item in state["component_resources"].components if item.type in types ] def merge_config(defaults: dict, overrides: dict) -> dict: # 对象逐层覆盖,数组和标量整体替换,不修改目录或模型输出 result = deepcopy(defaults) for key, value in overrides.items(): result[key] = ( merge_config(result[key], value) if isinstance(result.get(key), dict) and isinstance(value, dict) else deepcopy(value) ) return result def assemble_plan_actions(state: QueryState, batch: ActionBatch) -> ActionBatch: """用物料默认配置补全新增节点,模型显式提供的字段优先""" resources = state.get("component_resources") materials = {item.key: item for item in resources.components} if resources else {} result = batch.model_copy(deep=True) for action in result.actions: if not isinstance(action, AddAction) or action.component_key not in materials: continue material = materials[action.component_key] node = merge_config( material.schema_.model_dump(mode="json"), action.node.model_dump(mode="json", exclude_unset=True), ) action.node = ScreenNode.model_validate(node) # 保守标记物料含示例数据,不能由模型声称已取得真实数据 action.sample_data = material.sample_data return result def _validate_canvas_action( action: UpdateCanvasAction, planned_fields: set[str], covered_fields: set[str] ) -> str | None: """检查画布字段范围,通过后记录已覆盖字段,最终值在执行后检查""" if extra := set(action.properties) - planned_fields: return f"不能修改规划外的画布字段: {sorted(extra)}" covered_fields.update(action.properties) return None def _validate_delete_action( action: DeleteAction, planned_ids: set[str], removed_ids: set[str] ) -> str | None: """只允许删除 remove 目标,通过后记录目标以防重复删除""" if action.target_id not in planned_ids: return f"不能删除非 remove 规划目标: {action.target_id}" if action.target_id in removed_ids: return f"不能重复删除组件: {action.target_id}" removed_ids.add(action.target_id) return None def _validate_modify_action( action: MoveAction | ResizeAction | UpdateAction, planned: dict[str, PlanComponent], modified_ids: set[str], ) -> str | None: """只允许调整 modify 目标,属性更新还需规划中有设计要求""" if action.target_id not in planned: return f"不能修改保留或未提及的组件: {action.target_id}" if isinstance(action, UpdateAction) and not planned[action.target_id].design: return f"规划未要求修改属性: {action.target_id}" modified_ids.add(action.target_id) return None def _validate_add_action( action: AddAction, planned: dict[str, PlanComponent], materials: dict[str, ComponentDefinition], existing_ids: set[str], seen_plan_ids: set[str], ) -> str | None: """检查新增规划关联、ID、物料类型、布局及数据标记""" if action.plan_id not in planned: return f"动作未关联有效的新增规划: {action.plan_id}" if action.plan_id in seen_plan_ids: return f"同一规划组件不能重复新增: {action.plan_id}" if action.node.id in existing_ids: return f"新增组件不能复用原有 ID: {action.node.id}" # 关联有效即记录出现,后续配置错误单独报告,不再重复报遗漏 seen_plan_ids.add(action.plan_id) item = planned[action.plan_id] material = materials.get(action.component_key) if ( material is None or material.type != item.component_type or action.node.type != item.component_type ): return "新增节点类型、物料和规划类型不一致" if item.layout is not None and action.node.layout != item.layout: return f"新增布局与规划不一致: {item.plan_id}" if action.sample_data != material.sample_data: return "示例数据标记与物料不一致" if action.node.model_extra.get("dataId"): return "当前尚未接入数据绑定,不能生成 dataId" return None def validate_plan_actions( state: QueryState, batch: ActionBatch ) -> list[ActionValidationError]: """检查动作是否覆盖规划,禁止修改 keep 或未提及的组件""" # 先检查规划是否可执行,不支持时直接返回原因 if reason := plan_block_reason(state): return [ActionValidationError(code="scope_error", message=reason)] # 新增动作通过 plan_id 查找对应规划 expected = { item.plan_id: item for item in state["screen_plan"].components if item.disposition == "add" } # 修改动作通过已有组件 ID 查找对应规划 modifications = { item.target_id: item for item in state["screen_plan"].components if item.disposition == "modify" } # 物料按 key 索引,用于核对新增组件的类型和示例数据标记 resources = state.get("component_resources") materials = {item.key: item for item in resources.components} if resources else {} seen: set[str] = set() # 已关联的新增规划编号 modified: set[str] = set() # 已覆盖的修改目标 # 只有规划标为 remove 的组件才允许删除 removals = { item.target_id for item in state["screen_plan"].components if item.disposition == "remove" } removed: set[str] = set() # 已覆盖的删除目标 canvas_fields: set[str] = set() # 已覆盖的画布字段 planned_canvas = state[ "screen_plan" ].canvas_changes # 规划要求修改的画布字段及最终值 errors = [] # 保存原有组件 ID,防止新增组件复用已有 ID existing_ids = {node.id for node in state["input_context"].screen.nodes} # 按顺序校验每个动作,保留索引以便定位错误 for index, action in enumerate(batch.actions): if isinstance(action, UpdateCanvasAction): # 检查画布字段是否超出规划,并记录已覆盖字段 message = _validate_canvas_action( action, set(planned_canvas), canvas_fields ) elif isinstance(action, DeleteAction): # 检查删除目标是否允许、是否重复,并记录已删除目标 message = _validate_delete_action(action, removals, removed) elif isinstance(action, AddAction): # 核对新增规划、ID、物料和布局,并记录已关联的规划编号 message = _validate_add_action( action, expected, materials, existing_ids, seen ) elif isinstance(action, (MoveAction, ResizeAction, UpdateAction)): # 检查目标是否允许修改,更新属性时还需有设计要求 message = _validate_modify_action(action, modifications, modified) else: # 未接入规划校验的动作返回错误,避免静默放行 message = "规划调整仅支持 move、resize 和 update" if message: # 将错误与动作索引关联,继续收集其余动作的问题 errors.append( ActionValidationError( action_index=index, code="scope_error", message=message ) ) # 逐条合法还不够,整批动作必须覆盖全部规划目标 for label, missing in ( ("新增规划组件", set(expected) - seen), ("调整规划组件", set(modifications) - modified), ("删除规划组件", removals - removed), ("画布规划字段", set(planned_canvas) - canvas_fields), ): if missing: # 遗漏属于整批动作的问题,不关联某一条动作索引 errors.append( ActionValidationError( code="scope_error", message=f"遗漏{label}: {sorted(missing)}" ) ) return errors def validate_plan_result( state: QueryState, screen: Screen ) -> list[ActionValidationError]: """检查整批执行后的组件布局和画布属性是否达到规划要求""" nodes = {node.id: node for node in screen.nodes} errors = [ ActionValidationError( code="scope_error", message=f"执行后的布局与规划不一致: {item.target_id}" ) for item in state["screen_plan"].components if item.disposition == "modify" and item.layout is not None and not all( isclose( getattr(nodes[item.target_id].layout, key), value, rel_tol=0, abs_tol=1e-9, ) if key in {"x", "y", "width", "height"} else nodes[item.target_id].layout.model_dump().get(key) == value for key, value in item.layout.model_dump().items() ) ] canvas = screen.canvas.model_dump() for key, value in state["screen_plan"].canvas_changes.items(): if key not in canvas or canvas[key] != value: errors.append( ActionValidationError( code="scope_error", message=f"执行后的画布属性与规划不一致: {key}" ) ) return errors