"""统一收尾能力不足、资源缺失和动作修正失败""" from app.processor.base import BaseNode from app.processor.state import QueryState class FallbackNode(BaseNode): name = "fallback_node" def process(self, state: QueryState) -> QueryState: updated_state: QueryState = state.copy() reason = state.get("failure_reason") if not reason: if state.get("validation_errors"): reason = f"动作校验未通过,已达到自动修正上限,共重试 {state.get('retry_count', 0)} 次" else: reason = "当前需求未能完成,缺少具体失败原因" # 失败动作仅保留作诊断,validation_passed=False 表示不可交付执行 updated_state["status"] = "failed" updated_state["failure_reason"] = reason updated_state["validation_passed"] = False updated_state["simulated_screen"] = None return updated_state if __name__ == "__main__": from app.schemas.action_validation import ActionValidationError state = { "request": {}, "retry_count": 2, "actions": None, "validation_errors": [ ActionValidationError(code="generation_error", message="动作生成失败") ], } node = FallbackNode() final_state = node.process(state) print(final_state)