feat:新增代码注释
This commit is contained in:
@@ -9,11 +9,17 @@ class AddHandler(BaseActionHandler[AddAction]):
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def apply(self, screen: Screen, action: AddAction) -> Screen:
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# 重新校验节点,避免模型创建后被修改成无效内容
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node = ScreenNode.model_validate(action.node.model_dump())
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# 如果新节点 ID 与已有组件重复,拒绝新增,避免后续按 ID 查找时产生歧义
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if any(existing.id == node.id for existing in screen.nodes):
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raise ValueError(f"新增组件 ID 已存在: {node.id}")
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# 深拷贝整个大屏,新增操作只影响返回的副本
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result = screen.model_copy(deep=True)
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# 追加到末尾,不共享动作中的嵌套配置
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result.nodes.append(node.model_copy(deep=True))
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# 返回新增后的完整大屏,供后续动作继续模拟执行
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return result
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+5
-1
@@ -16,9 +16,13 @@ class BaseActionHandler(ABC, Generic[ActionT]):
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raise NotImplementedError
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def copy_target(self, screen: Screen, target_id: str) -> tuple[Screen, ScreenNode]:
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# 先确认目标存在,再复制,避免修改原始快照
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# 遍历节点
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for index, node in enumerate(screen.nodes):
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# 如果找到目标,复制完整大屏,并返回副本中同一位置的节点
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if node.id == target_id:
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result = screen.model_copy(deep=True)
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# 返回副本内的节点引用,让调用方的修改直接体现在 result 中
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return result, result.nodes[index]
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# 遍历后仍未找到目标时明确报错,不能把无效动作当作执行成功
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raise ValueError(f"目标组件不存在: {target_id}")
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@@ -7,6 +7,9 @@ from app.schemas.screen import Screen
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class DeleteHandler(BaseActionHandler[DeleteAction]):
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def apply(self, screen: Screen, action: DeleteAction) -> Screen:
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# 确认删除目标存在,并取得与原始输入隔离的大屏副本及目标节点
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result, target = self.copy_target(screen, action.target_id)
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# 从副本中移除目标组件,保留其余组件及共享数据源
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result.nodes = [node for node in result.nodes if node.id != target.id]
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# 返回删除后的完整大屏,原始输入保持不变
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return result
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@@ -7,12 +7,20 @@ from app.schemas.screen import Layout, Screen
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class MoveHandler(BaseActionHandler[MoveAction]):
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def apply(self, screen: Screen, action: MoveAction) -> Screen:
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# 确认移动目标存在,并取得大屏副本及副本中的目标节点
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result, target = self.copy_target(screen, action.target_id)
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# 将现有布局转成字典,保留尺寸和其他布局字段
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layout = target.layout.model_dump()
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# 在原坐标上叠加相对位移,不将 delta_x 和 delta_y 当作绝对坐标
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layout["x"] += action.delta_x
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layout["y"] += action.delta_y
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# 重新校验计算结果,防止浮点溢出产生无效坐标
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target.layout = Layout.model_validate(layout)
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# 返回移动后的大屏副本,供下一条动作继续使用
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return result
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@@ -21,12 +21,20 @@ from app.schemas.screen_plan import PlanComponent
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def plan_block_reason(state: QueryState) -> str | None:
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"""检查规划是否在当前支持范围内,不支持时返回原因"""
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# 获取当前规划和可选的组件目录,后续分别检查操作范围与新增物料能力
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plan = state["screen_plan"]
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resources = state.get("component_resources")
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# 如果需求尚未明确,不能根据规划直接生成动作
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if state["requirement"].needs_clarification:
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return "需求尚未澄清,不能生成规划动作"
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# 如果规划仍依赖待获取的资源,先阻止动作生成
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if plan.resource_needs:
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return "规划仍有待获取资源,不能直接生成动作"
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# 分别收集新增、删除和修改目标,保留组件不算可执行变更
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additions = [item for item in plan.components if item.disposition == "add"]
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removals = {
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item.target_id for item in plan.components if item.disposition == "remove"
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@@ -34,24 +42,38 @@ def plan_block_reason(state: QueryState) -> str | None:
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modifications = {
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item.target_id: item for item in plan.components if item.disposition == "modify"
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}
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# 如果没有任何组件或画布变更,则没有可转换为动作的规划内容
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if not additions and not modifications and not removals and not plan.canvas_changes:
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return "规划未包含可执行的组件或画布修改"
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# 新增组件依赖真实物料目录,仅调整已有组件时不强制要求目录存在
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if additions and (resources is None or resources.status != "resolved"):
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return "组件目录尚未就绪"
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# 收集目录支持的类型,拒绝规划虚构前端未注册的新增组件类型
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supported = {item.type for item in resources.components} if resources else set()
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if any(item.component_type not in supported for item in additions):
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return "规划中的新增类型未在组件目录中找到"
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# 按 ID 索引原大屏节点,检查已有目标是否存在及类型是否保持一致
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nodes = {node.id: node for node in state["input_context"].screen.nodes}
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for item in plan.components:
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# 新增组件没有已有目标,不参与下面的已有节点检查
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if item.disposition == "add":
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continue
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# 保留、修改和删除都必须指向真实存在的节点
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if item.target_id not in nodes:
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return f"规划目标不存在: {item.target_id}"
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# 如果规划显式指定类型,必须与已有节点相同,不能借修改操作更换类型
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if (
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item.component_type is not None
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and item.component_type != nodes[item.target_id].type
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):
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return "当前不支持更换已有组件类型"
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# 已有目标的修改诉求不能通过 keep 或遗漏目标绕过
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supported_operations = {"move", "resize", "update", "restyle", "reflow", "layout"}
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changes = state["requirement"].changes
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@@ -64,10 +86,13 @@ def plan_block_reason(state: QueryState) -> str | None:
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for target in change.target_ids
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}
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# 规划删除集合必须与需求完全一致,既不能多删,也不能漏删
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if removals != allowed_removals:
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return "规划删除目标与需求不一致,不能遗漏或扩大删除范围"
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# 逐项核对需求是否被规划覆盖,任一不支持的需求都会阻止整批生成
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for change in changes:
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# 画布更新需求必须对应非空的画布变更规划
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if change.target_scope == "canvas" and change.operation in {
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"update",
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"resize",
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@@ -76,14 +101,17 @@ def plan_block_reason(state: QueryState) -> str | None:
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if not plan.canvas_changes:
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return "规划遗漏画布修改需求"
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elif change.target_scope == "screen" and change.operation == "add":
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# 新增需求至少需要一个新增组件规划
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if not additions:
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return "规划遗漏新增需求"
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elif change.target_scope == "nodes" and change.operation == "delete":
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# 删除目标已在上面通过集合相等检查,此处不重复处理
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continue
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elif (
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change.target_scope in {"nodes", "screen"}
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and change.operation in supported_operations
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):
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# 调整需求必须有修改规划,并覆盖需求中明确指定的全部目标
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if not modifications or any(
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target not in modifications for target in change.target_ids
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):
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@@ -91,6 +119,7 @@ def plan_block_reason(state: QueryState) -> str | None:
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else:
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return "需求包含未支持的操作,当前不能只执行部分规划"
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# 没有整体调整需求时,已有组件的修改目标只能来自需求明确列出的 ID
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if (
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modifications
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and changes
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@@ -99,21 +128,30 @@ def plan_block_reason(state: QueryState) -> str | None:
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for change in changes
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)
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):
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# 汇总需求目标,检查规划是否额外修改了其他组件
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allowed = {target for change in changes for target in change.target_ids}
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if set(modifications) - allowed:
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return "规划调整了需求范围外的组件"
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# 所有能力和范围检查通过,None 表示没有阻塞原因
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return None
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def plan_materials(state: QueryState) -> list[dict]:
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"""提取规划需要的完整物料配置,供动作生成和修正使用"""
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# 只收集新增组件所需的类型,使用集合去除重复类型
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types = {
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item.component_type
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for item in state["screen_plan"].components
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if item.disposition == "add"
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}
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# 如果没有新增组件,就不需要向模型提供物料配置
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if not types:
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return []
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# 按类型提取全部匹配物料,使用协议别名输出 schema 等字段
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return [
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item.model_dump(mode="json", by_alias=True)
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for item in state["component_resources"].components
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@@ -124,31 +162,45 @@ def plan_materials(state: QueryState) -> list[dict]:
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def merge_config(defaults: dict, overrides: dict) -> dict:
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# 对象逐层覆盖,数组和标量整体替换,不修改目录或模型输出
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result = deepcopy(defaults)
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# 逐项合并覆盖值,双方都是字典时递归,否则用新值的深拷贝整体替换
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for key, value in overrides.items():
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result[key] = (
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merge_config(result[key], value)
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if isinstance(result.get(key), dict) and isinstance(value, dict)
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else deepcopy(value)
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)
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# 返回独立配置,保留未被覆盖的默认字段
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return result
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def assemble_plan_actions(state: QueryState, batch: ActionBatch) -> ActionBatch:
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"""用物料默认配置补全新增节点,模型显式提供的字段优先"""
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# 按物料编号建立索引,动作通过 component_key 选择具体预设
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resources = state.get("component_resources")
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materials = {item.key: item for item in resources.components} if resources else {}
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# 复制整批动作,补全配置时不改动调用方提供的动作对象
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result = batch.model_copy(deep=True)
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for action in result.actions:
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# 非新增动作或找不到物料时不补全,物料合法性由规划动作校验负责
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if not isinstance(action, AddAction) or action.component_key not in materials:
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continue
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# 获取所选物料,仅用模型显式提供的节点字段覆盖默认配置
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material = materials[action.component_key]
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node = merge_config(
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material.schema_.model_dump(mode="json"),
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action.node.model_dump(mode="json", exclude_unset=True),
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)
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# 对合并后的完整节点重新校验,防止默认配置与覆盖值组合后不合法
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action.node = ScreenNode.model_validate(node)
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# 保守标记物料含示例数据,不能由模型声称已取得真实数据
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action.sample_data = material.sample_data
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return result
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@@ -156,9 +208,14 @@ def _validate_canvas_action(
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action: UpdateCanvasAction, planned_fields: set[str], covered_fields: set[str]
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) -> str | None:
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"""检查画布字段范围,通过后记录已覆盖字段,最终值在执行后检查"""
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# 找出动作包含但规划未允许的顶层画布字段
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if extra := set(action.properties) - planned_fields:
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return f"不能修改规划外的画布字段: {sorted(extra)}"
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# 累计本动作覆盖的字段,供整批检查是否遗漏规划内容
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covered_fields.update(action.properties)
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return None
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@@ -166,11 +223,17 @@ def _validate_delete_action(
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action: DeleteAction, planned_ids: set[str], removed_ids: set[str]
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) -> str | None:
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"""只允许删除 remove 目标,通过后记录目标以防重复删除"""
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# 如果目标未被规划标记为删除,拒绝该动作
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if action.target_id not in planned_ids:
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return f"不能删除非 remove 规划目标: {action.target_id}"
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# 如果前面的动作已经删除该目标,拒绝重复删除
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if action.target_id in removed_ids:
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return f"不能重复删除组件: {action.target_id}"
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# 记录本次已覆盖的删除目标,同时用于后续重复和遗漏检查
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removed_ids.add(action.target_id)
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return None
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@@ -180,11 +243,17 @@ def _validate_modify_action(
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modified_ids: set[str],
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) -> str | None:
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"""只允许调整 modify 目标,属性更新还需规划中有设计要求"""
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# 修改目标必须在 modify 规划中,不能修改 keep 或未提及的组件
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if action.target_id not in planned:
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return f"不能修改保留或未提及的组件: {action.target_id}"
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# 属性更新还需要明确的设计内容,单纯布局规划不能授权任意属性修改
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if isinstance(action, UpdateAction) and not planned[action.target_id].design:
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return f"规划未要求修改属性: {action.target_id}"
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# 记录已覆盖的修改目标,同一组件可以由多条移动、尺寸或属性动作共同完成
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modified_ids.add(action.target_id)
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return None
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@@ -196,29 +265,43 @@ def _validate_add_action(
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seen_plan_ids: set[str],
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) -> str | None:
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"""检查新增规划关联、ID、物料类型、布局及数据标记"""
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# 新增动作必须关联有效的新增规划编号
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if action.plan_id not in planned:
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return f"动作未关联有效的新增规划: {action.plan_id}"
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# 同一新增规划只能生成一个组件,防止重复新增
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if action.plan_id in seen_plan_ids:
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return f"同一规划组件不能重复新增: {action.plan_id}"
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# 新组件不能复用原大屏已有的节点 ID
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if action.node.id in existing_ids:
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return f"新增组件不能复用原有 ID: {action.node.id}"
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# 关联有效即记录出现,后续配置错误单独报告,不再重复报遗漏
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seen_plan_ids.add(action.plan_id)
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# 获取关联规划与具体物料,核对三者声明的组件类型
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item = planned[action.plan_id]
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material = materials.get(action.component_key)
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if (
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material is None
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or material.type != item.component_type
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or action.node.type != item.component_type
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):
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return "新增节点类型、物料和规划类型不一致"
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# 如果规划已明确新增布局,动作必须完整沿用该布局
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if item.layout is not None and action.node.layout != item.layout:
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return f"新增布局与规划不一致: {item.plan_id}"
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# 示例数据标记必须与物料一致,不能将示例内容标记为真实业务数据
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if action.sample_data != material.sample_data:
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return "示例数据标记与物料不一致"
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# 当前没有数据绑定能力,拒绝新增节点携带非空的扩展 dataId
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if action.node.model_extra.get("dataId"):
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return "当前尚未接入数据绑定,不能生成 dataId"
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return None
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@@ -229,34 +312,41 @@ def validate_plan_actions(
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# 先检查规划是否可执行,不支持时直接返回原因
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if reason := plan_block_reason(state):
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return [ActionValidationError(code="scope_error", message=reason)]
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# 新增动作通过 plan_id 查找对应规划
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expected = {
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item.plan_id: item
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for item in state["screen_plan"].components
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if item.disposition == "add"
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}
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# 修改动作通过已有组件 ID 查找对应规划
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modifications = {
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item.target_id: item
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for item in state["screen_plan"].components
|
||||
if item.disposition == "modify"
|
||||
}
|
||||
|
||||
# 物料按 key 索引,用于核对新增组件的类型和示例数据标记
|
||||
resources = state.get("component_resources")
|
||||
materials = {item.key: item for item in resources.components} if resources else {}
|
||||
seen: set[str] = set() # 已关联的新增规划编号
|
||||
modified: set[str] = set() # 已覆盖的修改目标
|
||||
|
||||
# 只有规划标为 remove 的组件才允许删除
|
||||
removals = {
|
||||
item.target_id
|
||||
for item in state["screen_plan"].components
|
||||
if item.disposition == "remove"
|
||||
}
|
||||
|
||||
removed: set[str] = set() # 已覆盖的删除目标
|
||||
canvas_fields: set[str] = set() # 已覆盖的画布字段
|
||||
planned_canvas = state[
|
||||
"screen_plan"
|
||||
].canvas_changes # 规划要求修改的画布字段及最终值
|
||||
|
||||
# 累计所有动作及覆盖范围错误,便于一次性反馈给修正流程
|
||||
errors = []
|
||||
|
||||
# 保存原有组件 ID,防止新增组件复用已有 ID
|
||||
@@ -304,6 +394,8 @@ def validate_plan_actions(
|
||||
code="scope_error", message=f"遗漏{label}: {sorted(missing)}"
|
||||
)
|
||||
)
|
||||
|
||||
# 返回全部校验问题,空列表表示动作范围和覆盖检查通过
|
||||
return errors
|
||||
|
||||
|
||||
@@ -311,7 +403,10 @@ def validate_plan_result(
|
||||
state: QueryState, screen: Screen
|
||||
) -> list[ActionValidationError]:
|
||||
"""检查整批执行后的组件布局和画布属性是否达到规划要求"""
|
||||
|
||||
# 按节点 ID 索引模拟执行结果,便于读取每个修改目标的最终布局
|
||||
nodes = {node.id: node for node in screen.nodes}
|
||||
# 只核对明确提供布局的修改规划,收集最终布局未达到要求的目标
|
||||
errors = [
|
||||
ActionValidationError(
|
||||
code="scope_error", message=f"执行后的布局与规划不一致: {item.target_id}"
|
||||
@@ -320,6 +415,7 @@ def validate_plan_result(
|
||||
if item.disposition == "modify"
|
||||
and item.layout is not None
|
||||
and not all(
|
||||
# 坐标和尺寸允许极小的浮点误差,避免加减计算造成误报
|
||||
isclose(
|
||||
getattr(nodes[item.target_id].layout, key),
|
||||
value,
|
||||
@@ -327,16 +423,22 @@ def validate_plan_result(
|
||||
abs_tol=1e-9,
|
||||
)
|
||||
if key in {"x", "y", "width", "height"}
|
||||
# 其他布局字段按值精确比较,不使用数值容差
|
||||
else nodes[item.target_id].layout.model_dump().get(key) == value
|
||||
for key, value in item.layout.model_dump().items()
|
||||
)
|
||||
]
|
||||
|
||||
# 将执行后的画布转成字典,逐项核对规划要求的最终属性值
|
||||
canvas = screen.canvas.model_dump()
|
||||
for key, value in state["screen_plan"].canvas_changes.items():
|
||||
# 字段缺失或最终值不一致都视为未达到规划要求
|
||||
if key not in canvas or canvas[key] != value:
|
||||
errors.append(
|
||||
ActionValidationError(
|
||||
code="scope_error", message=f"执行后的画布属性与规划不一致: {key}"
|
||||
)
|
||||
)
|
||||
|
||||
# 返回布局及画布结果错误,空列表表示这些最终值符合规划
|
||||
return errors
|
||||
|
||||
@@ -25,7 +25,13 @@ ACTION_HANDLERS: dict[str, BaseActionHandler[Any]] = {
|
||||
|
||||
def apply_action(screen: Screen, action: Action) -> Screen:
|
||||
"""接收已通过 Schema 校验的动作,返回修改后的大屏副本,不保存或更新前端"""
|
||||
|
||||
# 根据动作协议中的 type 查找对应处理器
|
||||
handler = ACTION_HANDLERS.get(action.type)
|
||||
|
||||
# 如果类型尚未注册,明确报错,避免静默跳过动作
|
||||
if handler is None:
|
||||
raise ValueError(f"尚未实现动作处理器: {action.type}")
|
||||
|
||||
# 委托处理器校验并修改副本,执行异常交由调用方统一处理
|
||||
return handler.apply(screen, action)
|
||||
|
||||
@@ -7,14 +7,23 @@ from app.schemas.screen import Layout, Screen
|
||||
|
||||
class ResizeHandler(BaseActionHandler[ResizeAction]):
|
||||
def apply(self, screen: Screen, action: ResizeAction) -> Screen:
|
||||
# 确认目标存在,并取得大屏副本及副本中的目标节点
|
||||
result, target = self.copy_target(screen, action.target_id)
|
||||
# 将原布局转成字典,便于替换尺寸后重新校验
|
||||
layout = target.layout.model_dump()
|
||||
|
||||
# 仅替换提供的尺寸,位置和其他布局字段保持不变
|
||||
if action.width is not None:
|
||||
layout["width"] = action.width
|
||||
|
||||
# 如果提供了高度,则替换为指定值,否则沿用原高度
|
||||
if action.height is not None:
|
||||
layout["height"] = action.height
|
||||
|
||||
# 重新校验完整布局,确保更新后的宽高等字段仍满足协议约束
|
||||
target.layout = Layout.model_validate(layout)
|
||||
|
||||
# 返回调整尺寸后的大屏副本
|
||||
return result
|
||||
|
||||
|
||||
|
||||
@@ -9,32 +9,47 @@ from app.schemas.screen import Screen
|
||||
|
||||
class UpdateHandler(BaseActionHandler[UpdateAction]):
|
||||
def apply(self, screen: Screen, action: UpdateAction) -> Screen:
|
||||
# 确认目标存在,后续路径访问和赋值均在大屏副本中进行
|
||||
result, target = self.copy_target(screen, action.target_id)
|
||||
|
||||
# 未设置的 style 视为空对象,只允许直接添加末级字段
|
||||
if action.section == "style" and target.style is None:
|
||||
target.style = {}
|
||||
|
||||
# 获取动作指定的属性区域,作为路径遍历的起点
|
||||
current = getattr(target, action.section)
|
||||
# 逐段访问路径,只有到达末级时才写入新值
|
||||
for index, segment in enumerate(action.path):
|
||||
# 标记当前是否为末级,用于区分继续访问和最终赋值
|
||||
last = index == len(action.path) - 1
|
||||
# 保存走到当前段的路径,异常时指出具体失败位置
|
||||
location = f"{action.section} {action.path[: index + 1]!r}"
|
||||
# 如果当前容器是字典,路径段必须是字符串键
|
||||
if isinstance(current, dict):
|
||||
if not isinstance(segment, str):
|
||||
raise ValueError(f"对象路径必须使用字符串键: {location}")
|
||||
# 中间层必须已存在,只允许在末级新增键,避免凭空构造嵌套结构
|
||||
if not last and segment not in current:
|
||||
raise ValueError(f"中间路径不存在: {location}")
|
||||
elif isinstance(current, list):
|
||||
# 数组只接受整数下标,使用精确类型判断排除 bool
|
||||
if type(segment) is not int:
|
||||
raise ValueError(f"数组路径必须使用整数下标: {location}")
|
||||
# 只允许访问已有元素,不接受负下标,也不通过赋值扩展数组
|
||||
if not 0 <= segment < len(current):
|
||||
raise ValueError(f"数组下标越界: {location}")
|
||||
else:
|
||||
# 标量或 None 不能继续按路径访问,停止执行并返回明确错误
|
||||
raise ValueError(f"路径无法继续访问,当前值不是对象或数组: {location}")
|
||||
|
||||
if last:
|
||||
# 新值也复制,避免后续修改结果时影响 Action
|
||||
current[segment] = deepcopy(action.value)
|
||||
else:
|
||||
# 尚未到达末级,进入已校验存在的下一层容器
|
||||
current = current[segment]
|
||||
|
||||
# 返回属性更新后的大屏副本,原始大屏和动作值均未被修改
|
||||
return result
|
||||
|
||||
|
||||
|
||||
@@ -9,12 +9,17 @@ from app.schemas.screen import Canvas, Screen
|
||||
|
||||
class UpdateCanvasHandler(BaseActionHandler[UpdateCanvasAction]):
|
||||
def apply(self, screen: Screen, action: UpdateCanvasAction) -> Screen:
|
||||
# 将现有画布转成字典,保留动作没有指定的字段
|
||||
properties = screen.canvas.model_dump()
|
||||
# 顶层字段整体替换,嵌套对象不做深度合并
|
||||
properties.update(deepcopy(action.properties))
|
||||
# 校验合并后的画布属性,尺寸等字段不合法时直接抛出异常
|
||||
canvas = Canvas.model_validate(properties)
|
||||
# 深拷贝大屏后替换画布,避免修改原始快照
|
||||
result = screen.model_copy(deep=True)
|
||||
result.canvas = canvas
|
||||
|
||||
# 返回包含新画布属性的完整大屏副本
|
||||
return result
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user