feat:架构重构
This commit is contained in:
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"""将简单修改或包含新增、调整的规划转换为动作列表"""
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import json
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from langchain.agents.structured_output import (
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StructuredOutputError,
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StructuredOutputValidationError,
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)
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from langchain_core.exceptions import OutputParserException
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from langchain_core.messages import HumanMessage, SystemMessage
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from pydantic import ValidationError
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from app.actions.plan import assemble_plan_actions, plan_block_reason, plan_materials
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from app.clients.llm import get_llm
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from app.processor.base import BaseNode
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from app.processor.material_agent import field_group_directory, invoke_with_field_tools
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from app.processor.state import QueryState
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from app.prompt.action import build_action_prompt, uses_material_fields
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from app.schemas.action_validation import ActionValidationError, schema_errors
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from app.schemas.actions import ActionBatch, AddAction
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from app.schemas.operations import is_direct_operation
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GENERATION_ERROR = ActionValidationError(
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code="generation_error",
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message="模型输出无法解析为 ActionBatch,请按协议重新生成",
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)
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def can_generate_actions(state: QueryState) -> bool:
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# 没有阻塞原因时才允许生成动作,路由和节点入口复用同一套能力检查
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return action_block_reason(state) is None
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def action_block_reason(state: QueryState) -> str | None:
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# 如果已有大屏规划,按规划检查资源、目标和操作是否受支持
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if state.get("screen_plan") is not None:
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return plan_block_reason(state)
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# 没有规划时,读取需求和范围,检查是否可以直接生成简单修改动作
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requirement = state["requirement"]
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scope = state["change_scope"]
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# 如果需求尚未澄清完整,不能猜测用户意图并生成动作
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if requirement.needs_clarification:
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return "需求尚未澄清完整,不能生成动作"
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# 如果需要规划或不是修改已有大屏,则必须先完成规划流程
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if scope.needs_planning or requirement.intent != "modify_screen":
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return "当前需求需要先完成规划,不能直接生成动作"
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# 如果没有具体变更,就没有可转换为动作的需求
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if not requirement.changes:
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return "需求中没有可执行的变更"
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# 收集不支持的目标范围与操作组合,防止只执行需求中受支持的部分
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# 直接操作仅支持下列已有节点修改和画布属性修改
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unsupported = [
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f"{change.target_scope}/{change.operation}"
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for change in requirement.changes
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if not is_direct_operation(change.target_scope, change.operation)
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]
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# 如果存在不支持的操作,按出现顺序去重后返回原因,便于展示失败信息
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if unsupported:
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return "当前尚未支持的直接操作:" + "、".join(dict.fromkeys(unsupported))
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# 所有检查通过,返回 None 表示没有阻塞原因
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return None
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# 模型输出的结构和解析错误,统一转换为校验结果,交给后续修正流程
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GENERATION_EXCEPTIONS = (ValidationError, OutputParserException, StructuredOutputError)
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def generation_errors(error: Exception) -> list[ActionValidationError]:
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"""把 GENERATION_EXCEPTIONS 中的异常转换为统一的校验错误"""
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# 查询字段后的输出不符合结构,与直接输出时的处理一致
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if isinstance(error, StructuredOutputValidationError):
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error = error.source
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if isinstance(error, ValidationError):
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return schema_errors(error)
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# 模型输出无法解析时,提示后续按 ActionBatch 协议重新生成
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return [GENERATION_ERROR]
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def reset_action_output(updated_state: QueryState) -> None:
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"""清空上一轮的动作、校验和失败信息,避免本轮失败后残留旧结果"""
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updated_state.update(
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actions=None,
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validation_passed=None,
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validation_errors=[],
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simulated_screen=None,
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failure_reason=None,
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status="running",
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)
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def block_actions(updated_state: QueryState, reason: str) -> QueryState:
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"""规划不满足执行条件时直接失败收尾,不调用模型生成动作"""
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updated_state.update(
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actions=None,
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validation_passed=False,
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validation_errors=[],
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simulated_screen=None,
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failure_reason=reason,
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status="failed",
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)
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return updated_state
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def accept_batch(state: QueryState, result: ActionBatch | None) -> ActionBatch:
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"""校验模型给出的动作,有规划时用物料默认配置补全新增节点
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结构不合法时抛出 GENERATION_EXCEPTIONS 中的异常
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"""
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# 响应中没有工具调用时解析器会返回 None
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if result is None:
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raise OutputParserException("模型未返回结构化结果")
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raw = result.model_dump()
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# 规划生成的新增节点只保留显式提供的字段,避免模型默认值覆盖物料默认配置
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if state.get("screen_plan") is not None:
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# 将原动作对象与序列化结果逐项对应,只调整新增动作的节点数据
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for source, target in zip(result.actions, raw["actions"]):
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if isinstance(source, AddAction):
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target["node"] = source.node.model_dump(exclude_unset=True)
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# 统一校验整批动作的字段和结构,格式不合法时抛出 ValidationError
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batch = ActionBatch.model_validate(raw)
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# 如果已有规划,使用物料默认配置补全新增节点,并同步示例数据标记
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# 模型判断无法完成时没有动作可补全,保留 unsupported_reason 交给失败收尾
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if state.get("screen_plan") is not None and not batch.unsupported_reason:
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batch = assemble_plan_actions(state, batch)
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return batch
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def store_batch(updated_state: QueryState, batch: ActionBatch) -> QueryState:
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"""保存待校验的动作;模型确认能力不足时直接失败收尾,不进入重试"""
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if batch.unsupported_reason:
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updated_state.update(
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actions=[],
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validation_passed=False,
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failure_reason=f"动作生成判断无法完成:{batch.unsupported_reason}",
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status="failed",
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)
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return updated_state
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# 实际目标、规划一致性及模拟执行结果仍由后续校验节点检查
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# 此时 validation_passed 仍为 None,不代表动作已执行或通过校验
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updated_state["actions"] = batch.actions
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return updated_state
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class ActionNode(BaseNode):
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name = "action_node"
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async def process(self, state: QueryState) -> QueryState:
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# 浅拷贝状态
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updated_state: QueryState = state.copy()
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# 如果已有规划但不满足执行条件,记录原因并直接结束本节点,避免无效模型调用
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if state.get("screen_plan") is not None and (
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reason := plan_block_reason(state)
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):
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return block_actions(updated_state, reason)
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# 将输入上下文、结构化需求和修改范围转成字典,作为本次模型输入
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payload = {
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"input_context": state["input_context"].model_dump(mode="json"),
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"requirement": state["requirement"].model_dump(mode="json"),
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"change_scope": state["change_scope"].model_dump(mode="json"),
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}
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# 如果已有规划,补充规划内容及新增组件需要的物料配置
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if state.get("screen_plan") is not None:
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payload["screen_plan"] = state["screen_plan"].model_dump(mode="json")
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payload["component_materials"] = plan_materials(state)
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# 如果本轮是动作修正,提供修正建议、上一轮动作和校验错误供模型参考
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if state.get("repair_plan") is not None:
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payload.update(
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repair_plan=state["repair_plan"].model_dump(mode="json"),
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# 上一轮可能在解析阶段就失败,没有动作时按空列表传入
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previous_actions=[
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action.model_dump(mode="json")
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for action in state.get("actions") or []
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],
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validation_errors=[
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error.model_dump() for error in state.get("validation_errors", [])
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],
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)
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system_prompt = build_action_prompt(
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state["requirement"],
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state.get("screen_plan"),
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repairing=state.get("repair_plan") is not None,
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)
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# 需要写组件属性时提供相关组件的字段分组,模型再按需查询字段定义
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with_fields = uses_material_fields(
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state["requirement"], state.get("screen_plan")
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)
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if with_fields:
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payload["field_groups"] = field_group_directory(state)
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# 将本次具体资料放入用户消息,保留中文以便阅读和排查
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content = json.dumps(payload, ensure_ascii=False)
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# 旧动作及错误已放入模型输入,现在清空输出状态,避免本轮失败后残留旧结果
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reset_action_output(updated_state)
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# 捕获输出结构和解析错误,转换成统一校验结果供后续修正流程使用
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try:
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# 异步调用模型,根据需求、规划及是否正在修正选择对应的系统规则
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if with_fields:
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result = await invoke_with_field_tools(
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ActionBatch, system_prompt, content
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)
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else:
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result = await get_llm(ActionBatch).ainvoke(
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[
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SystemMessage(content=system_prompt),
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HumanMessage(content=content),
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]
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)
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batch = accept_batch(state, result)
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except GENERATION_EXCEPTIONS as error:
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updated_state["validation_passed"] = False
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updated_state["validation_errors"] = generation_errors(error)
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return updated_state
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return store_batch(updated_state, batch)
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@@ -1,80 +0,0 @@
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"""整理澄清问题,等待用户补充"""
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import json
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from langchain_core.exceptions import OutputParserException
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from langchain_core.messages import HumanMessage, SystemMessage
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from pydantic import ValidationError
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from app.clients.llm import get_llm
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from app.processor.base import BaseNode
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from app.processor.state import QueryState
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from app.prompt.clarify import CLARIFY_SYSTEM_PROMPT
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from app.schemas.clarification import Clarification
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class ClarifyNode(BaseNode):
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name = "clarify_node"
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async def process(self, state: QueryState) -> QueryState:
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# 浅拷贝状态,保存澄清问题和等待状态时不直接修改传入 state 的顶层字段
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updated_state: QueryState = state.copy()
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# 获取上游确认的意图,区分意图不明确和具体需求缺少信息两种澄清场景
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intent = state["intent"]
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# 整理意图和输入上下文,让模型结合用户原话、大屏及已有澄清记录生成问题
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payload = {
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"intent": intent,
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"input_context": state["input_context"].model_dump(mode="json"),
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}
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# 如果意图已明确,补充需求节点的结果,围绕尚缺的信息提问
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if intent != "unclear":
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# 以需求节点的问题为依据补齐选项,不重新判断意图
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payload["requirement"] = state["requirement"].model_dump(mode="json")
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llm_client = get_llm(Clarification)
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# 系统消息提供稳定的澄清规则,用户消息承载本次需要分析的具体资料
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messages = [
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SystemMessage(content=CLARIFY_SYSTEM_PROMPT),
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HumanMessage(content=json.dumps(payload, ensure_ascii=False)),
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]
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# 最多调用两次,仅在输出结构或解析失败时重试一次,其他异常继续向上抛出
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for attempt in range(2):
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try:
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# 异步生成澄清问题和候选项,成功后立即退出重试循环
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clarification = await llm_client.ainvoke(messages)
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break
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except (ValidationError, OutputParserException):
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# 如果首次生成格式不合法,追加明确的格式要求,再调用一次模型
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if attempt == 0:
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# 要求重新生成完整问题,避免截断选项改变原意
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messages.append(
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HumanMessage(
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content=(
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"上次输出未通过 Clarification 格式校验,请重新生成完整结果:"
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"question 为非空问题,options 为空或含 2–3 项,"
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"每项包含唯一 id、非空 label 和 description,最多一个 recommended=true"
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)
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)
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)
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# 进入下一次尝试,使用包含格式纠正要求的消息列表重新生成
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continue
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# 意图不明确时不读取需求,避免使用尚未生成或不适用的需求结果
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requirement = state.get("requirement") if intent != "unclear" else None
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# 优先使用需求节点已有的澄清问题,没有可用问题时使用通用询问
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question = (
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requirement.clarification_question if requirement else None
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) or "你希望我对当前大屏做什么?可以描述想修改的内容,或想了解的问题"
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# 只构建问题,不提供候选项,让用户自由补充,避免继续依赖模型格式修正
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clarification = Clarification(question=question)
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# 保存模型生成或兜底构建的澄清内容,供后续暂停流程展示给用户
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updated_state["clarification"] = clarification
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# 在进入 interrupt 前保存等待状态,暂停中的节点尚不会返回更新
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updated_state["status"] = "waiting_for_input"
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# 返回澄清内容和等待状态,实际暂停由后续调用 interrupt 的节点完成
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return updated_state
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@@ -1,34 +0,0 @@
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"""为规划提供前端实际支持的物料目录"""
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from app.processor.base import BaseNode
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from app.processor.state import QueryState
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from app.resources.component import ComponentProvider
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from app.schemas.component_resource import ComponentQuery
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class ComponentResourceNode(BaseNode):
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name = "component_resource_node"
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def process(self, state: QueryState) -> QueryState:
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# 浅拷贝状态
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updated_state: QueryState = state.copy()
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# 空查询不设置筛选条件,由提供器读取默认组件目录并返回查询结果
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result = ComponentProvider().query(ComponentQuery())
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# 保存组件定义、目录版本和查询状态,供后续规划和动作生成使用
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updated_state["component_resources"] = result
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# 清空旧规划,后续需要根据本次查询到的组件能力重新规划
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updated_state["screen_plan"] = None
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# 如果目录未配置或没有查到组件,标记失败,避免基于未知组件能力继续规划
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if result.status != "resolved":
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updated_state["status"] = "failed"
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# 沿用查询结果中的说明,保留无法获取组件的具体原因
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updated_state["failure_reason"] = result.message
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else:
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# 如果已获取组件定义,保持运行状态,让后续节点继续规划
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updated_state["status"] = "running"
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# 清空旧的失败原因,避免成功查询后仍携带上一轮错误
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updated_state["failure_reason"] = None
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# 返回资源查询结果和处理状态,由图决定继续规划还是进入失败处理
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return updated_state
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@@ -1,163 +0,0 @@
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"""将需要规划的需求一次设计成规划和动作,修正重试仍交给 ActionNode"""
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import json
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from app.actions.plan import plan_block_reason
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from app.processor.base import BaseNode
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from app.processor.material_agent import invoke_with_field_tools
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from app.processor.nodes.action_node import (
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GENERATION_EXCEPTIONS,
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accept_batch,
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block_actions,
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generation_errors,
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reset_action_output,
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store_batch,
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)
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from app.processor.state import QueryState
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from app.prompt.design import DESIGN_SYSTEM_PROMPT
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from app.schemas.capabilities import (
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RESOURCE_FALLBACK_ASSUMPTION,
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RESOURCE_QUERY_SUPPORTED,
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)
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from app.schemas.screen_design import ScreenDesign
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from app.schemas.screen_plan import ScreenPlan
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# 设计输出未通过解析或规划校验时,带着错误让模型重新设计的最大次数
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# TODO 上游节点目前只有这里做了节点内重试,requirement_node 尚未跟进
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PLAN_MAX_REPAIRS = 1
|
||||
|
||||
|
||||
def check_plan(plan: ScreenPlan, state: QueryState) -> None:
|
||||
"""校验规划的组件类型、目标引用和修改范围,不通过时抛出 ValueError"""
|
||||
requirement = state["requirement"]
|
||||
scope = state["change_scope"]
|
||||
context = state["input_context"]
|
||||
resources = state["component_resources"]
|
||||
|
||||
# 校验规划中的物料类型是否真实受支持
|
||||
supported_types = {component.type for component in resources.components}
|
||||
for component in plan.components:
|
||||
# 如果新增组件没有指定类型,无法选择对应物料,立即报错
|
||||
if component.disposition == "add" and component.component_type is None:
|
||||
raise ValueError(f"新增规划组件未指定物料类型: {component.plan_id}")
|
||||
# 新增、修改或更换组件时,只要明确指定了类型,就必须在目录中存在
|
||||
if (
|
||||
component.disposition in ("add", "modify", "replace")
|
||||
and component.component_type is not None
|
||||
and component.component_type not in supported_types
|
||||
):
|
||||
raise ValueError(
|
||||
f"规划使用了目录中不存在的组件类型: {component.component_type}"
|
||||
)
|
||||
|
||||
# 收集当前大屏中真实存在的节点 ID,用于检查规划引用的已有目标
|
||||
existing_ids = {node.id for node in context.screen.nodes}
|
||||
# 汇总规划中明确引用的目标 ID,新增组件没有已有目标时不计入
|
||||
planned_ids = {
|
||||
component.target_id
|
||||
for component in plan.components
|
||||
if component.target_id is not None
|
||||
}
|
||||
# 如果规划引用了不存在的组件,则抛出异常并列出无效 ID
|
||||
if unknown := planned_ids - existing_ids:
|
||||
raise ValueError(f"规划引用了不存在的组件: {sorted(unknown)}")
|
||||
|
||||
# 汇总需求明确指定的目标 ID,避免规划遗漏用户提及的组件
|
||||
required_ids = {
|
||||
target for change in requirement.changes for target in change.target_ids
|
||||
}
|
||||
|
||||
# 如果需求目标未在规划中出现,则停止处理并指出遗漏
|
||||
if missing := required_ids - planned_ids:
|
||||
raise ValueError(f"规划遗漏了需求中的组件: {sorted(missing)}")
|
||||
# 如果是局部规划,还需保证对已有组件的修改和删除不超出指定范围
|
||||
if scope.scope == "local":
|
||||
# 只统计会改变已有组件的目标,保留和新增组件不纳入此项检查
|
||||
changed_ids = {
|
||||
component.target_id
|
||||
for component in plan.components
|
||||
if component.disposition in ("modify", "remove", "replace")
|
||||
}
|
||||
# 如果实际修改或删除的目标不在允许范围内,则拒绝扩大修改范围
|
||||
if outside := changed_ids - set(scope.target_ids):
|
||||
raise ValueError(f"局部规划修改了范围外的组件: {sorted(outside)}")
|
||||
|
||||
|
||||
class DesignNode(BaseNode):
|
||||
name = "design_node"
|
||||
|
||||
async def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
requirement = state["requirement"]
|
||||
# 图保证组件目录已就绪后才进入设计
|
||||
resources = state["component_resources"]
|
||||
|
||||
# 业务资料放入用户消息;组件只提供摘要,完整物料配置由模型按需查询
|
||||
content = json.dumps(
|
||||
{
|
||||
"input_context": state["input_context"].model_dump(mode="json"),
|
||||
"requirement": requirement.model_dump(mode="json"),
|
||||
"change_scope": state["change_scope"].model_dump(mode="json"),
|
||||
"component_resources": resources.to_planner_context(),
|
||||
},
|
||||
ensure_ascii=False,
|
||||
)
|
||||
reset_action_output(updated_state)
|
||||
|
||||
feedback = ""
|
||||
for attempt in range(PLAN_MAX_REPAIRS + 1):
|
||||
design = None
|
||||
try:
|
||||
design = await invoke_with_field_tools(
|
||||
ScreenDesign, DESIGN_SYSTEM_PROMPT, content + feedback
|
||||
)
|
||||
if design is None:
|
||||
raise ValueError("模型未返回结构化结果")
|
||||
check_plan(design.plan, state)
|
||||
break
|
||||
except (ValueError, *GENERATION_EXCEPTIONS) as error:
|
||||
# 解析失败时还没有规划,只能整份重新设计;超过次数才失败收尾
|
||||
if attempt == PLAN_MAX_REPAIRS:
|
||||
return self.fail_on_invalid_output(
|
||||
state, error, "设计输出多次未通过校验"
|
||||
)
|
||||
self.logger.warning(f"设计未通过校验,重新设计: {error}")
|
||||
feedback = (
|
||||
f"\n\n上一次输出未通过校验:{error}\n请修正后重新输出完整设计。"
|
||||
)
|
||||
if design is not None:
|
||||
feedback = f"\n\n上一次输出:\n{design.model_dump_json()}{feedback}"
|
||||
|
||||
plan = design.plan
|
||||
# 资源查询接入前没有补充来源,保留会让动作阶段误判为“待获取资源”而失败
|
||||
if not RESOURCE_QUERY_SUPPORTED and plan.resource_needs:
|
||||
self.logger.info(
|
||||
f"资源查询未接入,改用默认配置: {[need.description for need in plan.resource_needs]}"
|
||||
)
|
||||
plan.resource_needs = []
|
||||
plan.assumptions.append(RESOURCE_FALLBACK_ASSUMPTION)
|
||||
|
||||
# 合并需求和规划的约束与假设,按首次出现顺序去重,需求在前
|
||||
plan.constraints = list(
|
||||
dict.fromkeys([*requirement.constraints, *plan.constraints])
|
||||
)
|
||||
plan.assumptions = list(
|
||||
dict.fromkeys([*requirement.assumptions, *plan.assumptions])
|
||||
)
|
||||
# 保存通过校验的规划,后续动作校验和修正重试都以它为准
|
||||
updated_state["screen_plan"] = plan
|
||||
|
||||
# 规划不满足执行条件时不再处理动作
|
||||
if reason := plan_block_reason(updated_state):
|
||||
return block_actions(updated_state, reason)
|
||||
|
||||
# 动作结构错误交给 reflection 和 ActionNode 按已定的规划修正
|
||||
try:
|
||||
batch = accept_batch(updated_state, design.batch)
|
||||
except GENERATION_EXCEPTIONS as error:
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = generation_errors(error)
|
||||
return updated_state
|
||||
|
||||
return store_batch(updated_state, batch)
|
||||
@@ -1,44 +0,0 @@
|
||||
"""统一收尾能力不足、资源缺失和动作修正失败
|
||||
|
||||
这里只整理内部失败原因,面向用户的说明由回答节点交给模型总结,代码中不写死给用户的文案
|
||||
"""
|
||||
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.state import QueryState
|
||||
|
||||
|
||||
def failure_notice(state: QueryState) -> str:
|
||||
"""汇总上游记录的失败原因、最近一次修正分析和校验错误,作为交给模型的事实说明"""
|
||||
facts = []
|
||||
if reason := state.get("failure_reason"):
|
||||
facts.append(reason)
|
||||
plan = state.get("repair_plan")
|
||||
if plan is not None and plan.reason not in facts:
|
||||
facts.append(f"失败分析:{plan.reason}")
|
||||
if errors := state.get("validation_errors"):
|
||||
facts.append("校验错误:" + ";".join(error.message for error in errors))
|
||||
facts.append(f"已自动修正 {state.get('retry_count', 0)} 次")
|
||||
detail = "\n".join(facts) if facts else "没有记录具体原因"
|
||||
return f"本次修改请求没有执行,内部原因如下:\n{detail}"
|
||||
|
||||
|
||||
class FallbackNode(BaseNode):
|
||||
name = "fallback_node"
|
||||
|
||||
def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
notice = failure_notice(state)
|
||||
self.logger.warning(notice)
|
||||
|
||||
# 将任务标记为最终失败,由回答节点向用户说明原因
|
||||
updated_state["status"] = "failed"
|
||||
updated_state["failure_reason"] = notice
|
||||
updated_state["notice"] = notice
|
||||
# 显式标记校验未通过,防止残留动作被当作可执行结果
|
||||
updated_state["validation_passed"] = False
|
||||
# 清空旧模拟快照,避免失败结果中仍携带之前的成功快照
|
||||
updated_state["simulated_screen"] = None
|
||||
|
||||
# 返回统一的失败状态,保留原动作和错误信息供排查
|
||||
return updated_state
|
||||
@@ -1,4 +1,4 @@
|
||||
"""输入解析与校验,可直接运行本文件修改示例进行调试"""
|
||||
"""输入解析与校验;澄清恢复时把用户的回答合并进上下文"""
|
||||
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.state import QueryState
|
||||
@@ -11,89 +11,45 @@ class InputNode(BaseNode):
|
||||
name = "input_node"
|
||||
|
||||
def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
# 获取待合并的用户澄清回复
|
||||
reply = state.get("clarification_reply")
|
||||
|
||||
# 如果有澄清回复,将补充信息合并到已有上下文后重新处理
|
||||
if reply is not None:
|
||||
# 将已有上下文转成独立的字典,避免直接修改原上下文中的嵌套数据
|
||||
data = state["input_context"].model_dump(mode="json")
|
||||
# 记录本轮澄清问题和用户回答,供后续节点理解补充需求
|
||||
turn = {
|
||||
"question": state["clarification"].question,
|
||||
"answer": reply.answer,
|
||||
}
|
||||
|
||||
# 如果用户选择了候选项,按选项 ID 查找并保存完整选项内容
|
||||
if reply.option_id is not None:
|
||||
option = next(
|
||||
option
|
||||
for option in state["clarification"].options
|
||||
if option.id == reply.option_id
|
||||
)
|
||||
turn["selected_option"] = option.model_dump(mode="json")
|
||||
|
||||
# 将本轮问答追加到历史中,保留多轮澄清信息
|
||||
data["clarification_history"].append(turn)
|
||||
|
||||
# 如果回复携带最新大屏快照,用它替换旧快照
|
||||
if reply.screen is not None:
|
||||
data["screen"] = reply.screen.model_dump(mode="json")
|
||||
# 如果没有同时提供交互上下文,清空可能已失效的选中节点和版本号
|
||||
if reply.context is None:
|
||||
data["context"]["selected_node_ids"] = []
|
||||
data["context"]["screen_revision"] = None
|
||||
|
||||
# 如果回复携带交互上下文,使用本次提交的选中节点和版本等信息
|
||||
if reply.context is not None:
|
||||
data["context"] = reply.context.model_dump(mode="json")
|
||||
# 重新校验合并后的数据并构建上下文,校验失败时向上抛出 ValidationError
|
||||
context = InputContext.model_validate(data)
|
||||
|
||||
# 保存新上下文并清空已消费的回复,避免后续重复合并
|
||||
updated_state["input_context"] = context
|
||||
updated_state["clarification_reply"] = None
|
||||
# 清空旧意图、需求和规划,让后续节点根据补充信息重新推导
|
||||
# LangGraph 的状态合并不会删除省略字段,因此需要显式赋空值
|
||||
updated_state["intent_decision"] = None
|
||||
updated_state["intent"] = None
|
||||
updated_state["requirement"] = None
|
||||
updated_state["requirement_outcome"] = None
|
||||
updated_state["notice"] = None
|
||||
updated_state["offer"] = None
|
||||
updated_state["accepted_offer"] = None
|
||||
updated_state["change_scope"] = None
|
||||
updated_state["screen_plan"] = None
|
||||
updated_state["component_resources"] = None
|
||||
# 清空旧动作及其校验、模拟结果,避免复用补充需求前的处理结果
|
||||
updated_state["actions"] = None
|
||||
updated_state["validation_passed"] = None
|
||||
updated_state["validation_errors"] = []
|
||||
updated_state["simulated_screen"] = None
|
||||
# 重置自动修正次数和失败信息,让本轮处理重新计算重试次数
|
||||
updated_state["retry_count"] = 0
|
||||
updated_state["repair_plan"] = None
|
||||
updated_state["failure_reason"] = None
|
||||
# 清空上一轮澄清问题和回答,恢复任务处理状态
|
||||
updated_state["clarification"] = None
|
||||
updated_state["answer"] = None
|
||||
if reply is None:
|
||||
# 首次请求:校验原始输入,并深拷贝隔离提交时的快照
|
||||
updated_state["input_context"] = InputContext.model_validate(
|
||||
state["request"]
|
||||
).model_copy(deep=True)
|
||||
updated_state["status"] = "running"
|
||||
|
||||
# 返回澄清恢复后的状态,不再执行下方首次请求的初始化逻辑
|
||||
return updated_state
|
||||
|
||||
# 没有澄清回复时,按首次请求校验原始输入,并深拷贝隔离提交时的快照
|
||||
context = InputContext.model_validate(state["request"]).model_copy(deep=True)
|
||||
data = state["input_context"].model_dump(mode="json")
|
||||
# 记录本轮澄清问题和用户回答;选了选项时保存完整选项
|
||||
turn = {"question": state["clarification"].question, "answer": reply.answer}
|
||||
if reply.option_id is not None:
|
||||
option = next(
|
||||
option
|
||||
for option in state["clarification"].options
|
||||
if option.id == reply.option_id
|
||||
)
|
||||
turn["selected_option"] = option.model_dump(mode="json")
|
||||
data["clarification_history"].append(turn)
|
||||
|
||||
# 保存校验后的上下文,供后续节点统一读取
|
||||
updated_state["input_context"] = context
|
||||
# 初始化自动修正次数,并清空修正建议和失败原因
|
||||
updated_state["retry_count"] = 0
|
||||
updated_state["repair_plan"] = None
|
||||
updated_state["failure_reason"] = None
|
||||
# 首次请求进入处理状态,恢复澄清时也使用同一状态
|
||||
# 回复携带最新大屏时替换旧快照;没有同时提供交互上下文时,清空可能已失效的选中节点和版本号
|
||||
if reply.screen is not None:
|
||||
data["screen"] = reply.screen.model_dump(mode="json")
|
||||
if reply.context is None:
|
||||
data["context"]["selected_node_ids"] = []
|
||||
data["context"]["screen_revision"] = None
|
||||
if reply.context is not None:
|
||||
data["context"] = reply.context.model_dump(mode="json")
|
||||
|
||||
updated_state["input_context"] = InputContext.model_validate(data)
|
||||
# LangGraph 的状态合并不会删除省略字段,需要显式清空上一轮的结果,再重新判断意图
|
||||
updated_state["clarification_reply"] = None
|
||||
updated_state["intent_decision"] = None
|
||||
updated_state["intent"] = None
|
||||
updated_state["actions"] = None
|
||||
updated_state["clarification"] = None
|
||||
updated_state["answer"] = None
|
||||
updated_state["status"] = "running"
|
||||
# 返回初始化后的状态,由图接续执行后续节点
|
||||
return updated_state
|
||||
|
||||
@@ -1,143 +1,28 @@
|
||||
"""意图识别节点"""
|
||||
"""意图识别节点:Jev 判断这次请求是不是明确的问答"""
|
||||
|
||||
from app.clients.decision import get_decision_engine
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.intent_policy import resolve_intent, resolve_offer_response
|
||||
from app.processor.intent_policy import resolve_intent
|
||||
from app.processor.state import QueryState
|
||||
from app.prompt.intent import build_intent_question, build_offer_question
|
||||
from app.schemas.base import JsonObject
|
||||
from app.processor.summary import request_summary
|
||||
from app.prompt.intent import build_intent_question
|
||||
from app.schemas.decision import DecisionRequest
|
||||
from app.schemas.input_context import InputContext
|
||||
|
||||
|
||||
class IntentNode(BaseNode):
|
||||
name = "intent_node"
|
||||
|
||||
@staticmethod
|
||||
def build_decision_state(context: InputContext) -> JsonObject:
|
||||
"""只整理判断意图需要的摘要,完整 Screen 仍保留在输入上下文"""
|
||||
|
||||
# 收集每个组件的识别信息和布局,帮助判断用户指的是哪个组件
|
||||
nodes: list[JsonObject] = []
|
||||
|
||||
for node in context.screen.nodes:
|
||||
# 获取图表配置,组件没有 option 时返回 None
|
||||
option = node.props.get("option")
|
||||
# 只有字典配置才能读取 title,其他类型按没有标题处理
|
||||
title = option.get("title") if isinstance(option, dict) else None
|
||||
# 将单个标题统一包装成列表,兼容图表配置中的多个标题
|
||||
titles = title if isinstance(title, list) else [title]
|
||||
|
||||
# 保存组件摘要,不传递完整 props,减少意图判断时的无关信息
|
||||
nodes.append(
|
||||
{
|
||||
"id": node.id,
|
||||
"type": node.type,
|
||||
"name": node.name,
|
||||
# 仅提取字典中字符串类型的标题文本,忽略缺失或格式不符的标题
|
||||
"titles": [
|
||||
item["text"]
|
||||
for item in titles
|
||||
if isinstance(item, dict) and isinstance(item.get("text"), str)
|
||||
],
|
||||
# 将布局转成可序列化的字典,只保留显式设置的字段
|
||||
"layout": node.layout.model_dump(mode="json", exclude_unset=True),
|
||||
}
|
||||
)
|
||||
|
||||
# 汇总用户需求、澄清历史、交互上下文和大屏摘要,作为意图判断的输入
|
||||
return {
|
||||
"prompt": context.prompt,
|
||||
"history": context.history,
|
||||
"clarification_history": context.clarification_history,
|
||||
"context": context.context.model_dump(mode="json", exclude_unset=True),
|
||||
"screen_summary": {
|
||||
"canvas": {
|
||||
"width": context.screen.canvas.width,
|
||||
"height": context.screen.canvas.height,
|
||||
},
|
||||
"nodes": nodes,
|
||||
# 数据源只保留已有的标识、名称和类型,省略具体数据及其他配置
|
||||
"data_sources": [
|
||||
{
|
||||
key: source[key]
|
||||
for key in ("id", "name", "type")
|
||||
if key in source
|
||||
}
|
||||
for source in context.screen.dataSource
|
||||
],
|
||||
},
|
||||
# 附件只保留已有的标识、类别和名称,用于判断请求涉及哪些附件
|
||||
"attachments": [
|
||||
{
|
||||
key: attachment[key]
|
||||
for key in ("id", "kind", "name")
|
||||
if key in attachment
|
||||
}
|
||||
for attachment in context.attachments
|
||||
],
|
||||
}
|
||||
|
||||
@staticmethod
|
||||
def pending_offer(context: InputContext) -> str | None:
|
||||
"""只有紧接着的上一轮留下的提议才等待确认;澄清回答针对的是澄清问题,不是提议"""
|
||||
if context.clarification_history or not context.history:
|
||||
return None
|
||||
offer = context.history[-1].get("offer")
|
||||
return offer if isinstance(offer, str) and offer.strip() else None
|
||||
|
||||
async def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
# 获取输入节点已校验的上下文,包含最新大屏和澄清历史
|
||||
context = state["input_context"]
|
||||
# 上一轮助手提出了待确认的修改,且本轮不是澄清回答时,额外判断用户是否同意
|
||||
offer = self.pending_offer(context)
|
||||
decision_state = self.build_decision_state(context)
|
||||
# 使用 intent 作为决策名称,后续通过同名键读取判断结果
|
||||
decisions = {"intent": build_intent_question()}
|
||||
if offer is not None:
|
||||
decision_state["pending_offer"] = offer
|
||||
decisions["offer_response"] = build_offer_question()
|
||||
# 构建 Jev 决策请求,同一次调用提交全部判断
|
||||
request = DecisionRequest(state=decision_state, decisions=decisions)
|
||||
|
||||
# 获取决策引擎,用于执行本次意图判断
|
||||
decision_engine = get_decision_engine()
|
||||
# 异步等待 Jev 返回决策结果,包含选项、置信度和调用信息
|
||||
decision_res = await decision_engine.run(request)
|
||||
|
||||
# 从响应中取出 intent 对应的判断结果
|
||||
decision = decision_res.results["intent"]
|
||||
|
||||
# 用户明确回应了上一轮提议时,直接确定意图,不再经过常规门控
|
||||
intent = None
|
||||
if offer is not None:
|
||||
intent = resolve_offer_response(
|
||||
decision_res.results["offer_response"],
|
||||
accept_min_probability=self.config.intent_min_probability,
|
||||
decline_min_probability=self.config.intent_qa_min_probability,
|
||||
)
|
||||
# 同意时把提议交给需求理解,作为本次要执行的修改
|
||||
updated_state["accepted_offer"] = offer if intent == "modify_screen" else None
|
||||
|
||||
if intent is None:
|
||||
# 用户刚点选了澄清选项时,选择本身已表达明确意图
|
||||
history = context.clarification_history
|
||||
# 按选中项概率、风险和澄清轮数确定最终意图,规则集中在 intent_policy
|
||||
intent = resolve_intent(
|
||||
decision,
|
||||
action_min_probability=self.config.intent_min_probability,
|
||||
qa_min_probability=self.config.intent_qa_min_probability,
|
||||
clarified_rounds=len(history),
|
||||
max_clarify_rounds=self.config.intent_max_clarify_rounds,
|
||||
option_selected=bool(history and history[-1].get("selected_option")),
|
||||
)
|
||||
|
||||
# 完整保留原始决策,便于查看模型选项及其置信度
|
||||
updated_state["intent_decision"] = decision_res
|
||||
# 保存经过置信度判断的最终意图,供后续路由选择处理分支
|
||||
updated_state["intent"] = intent
|
||||
|
||||
# 返回更新后的状态,由图继续执行对应的处理节点
|
||||
request = DecisionRequest(
|
||||
state=request_summary(state["input_context"]),
|
||||
decisions={"intent": build_intent_question()},
|
||||
)
|
||||
response = await get_decision_engine().run(request)
|
||||
# 完整保留原始决策,便于在追踪中查看各选项的概率
|
||||
updated_state["intent_decision"] = response
|
||||
updated_state["intent"] = resolve_intent(
|
||||
response.results["intent"],
|
||||
qa_min_probability=self.config.intent_qa_min_probability,
|
||||
)
|
||||
return updated_state
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
"""基于当前大屏和澄清历史回答问题"""
|
||||
|
||||
import json
|
||||
"""基于当前大屏和会话历史流式回答问题"""
|
||||
|
||||
from langchain_core.messages import HumanMessage, SystemMessage
|
||||
from langchain_core.output_parsers import StrOutputParser
|
||||
@@ -9,15 +7,13 @@ from langgraph.config import get_stream_writer
|
||||
from app.clients.llm import get_llm
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.state import QueryState
|
||||
from app.prompt.qa import OFFER_EXTRACT_PROMPT, QA_SYSTEM_PROMPT
|
||||
from app.schemas.offer import ExtractedOffer, InformReply
|
||||
from app.prompt.qa import QA_SYSTEM_PROMPT
|
||||
|
||||
|
||||
class QANode(BaseNode):
|
||||
name = "qa_node"
|
||||
|
||||
async def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
|
||||
try:
|
||||
@@ -26,83 +22,32 @@ class QANode(BaseNode):
|
||||
except RuntimeError:
|
||||
writer = None
|
||||
|
||||
def emit(delta: str) -> None:
|
||||
if writer is not None:
|
||||
writer(
|
||||
{
|
||||
"type": "answer_delta",
|
||||
"message_id": state.get("message_id"),
|
||||
"delta": delta,
|
||||
}
|
||||
)
|
||||
|
||||
content = state["input_context"].model_dump_json(exclude_unset=True)
|
||||
offer = None
|
||||
# 请求无法执行或执行失败时,附上事实说明,由本节点如实告知用户
|
||||
if notice := state.get("notice"):
|
||||
content += f"\n\n系统说明:{notice}"
|
||||
# 回复中的替代修改需要结构化保存,下一轮用户同意时直接执行,因此不流式输出
|
||||
reply = await get_llm(InformReply).ainvoke(
|
||||
[SystemMessage(content=QA_SYSTEM_PROMPT), HumanMessage(content=content)]
|
||||
)
|
||||
answer, offer = reply.answer.strip(), reply.offer
|
||||
emit(answer)
|
||||
else:
|
||||
answer = await self._stream(content, emit)
|
||||
# 如果没有有效文本,抛出异常,避免将空回答标记为处理完成
|
||||
if not answer:
|
||||
raise ValueError("问答模型未返回文本回答")
|
||||
# 回答已流式输出,再提取其中等待用户确认的修改,下一轮同意时直接执行
|
||||
offer = await self._extract_offer(state["input_context"].prompt, answer)
|
||||
|
||||
# 保存最终回答,供后续输出给用户
|
||||
updated_state["answer"] = answer
|
||||
# 保存等待用户确认的提议,没有提议时清空
|
||||
updated_state["offer"] = offer
|
||||
# 回答生成完成;失败收尾后的说明保持失败状态,不交付动作
|
||||
if state.get("status") != "failed":
|
||||
updated_state["status"] = "completed"
|
||||
|
||||
# 返回包含回答和完成状态的更新结果
|
||||
return updated_state
|
||||
|
||||
async def _extract_offer(self, prompt: str, answer: str) -> str | None:
|
||||
try:
|
||||
result = await get_llm(ExtractedOffer).ainvoke(
|
||||
[
|
||||
SystemMessage(content=OFFER_EXTRACT_PROMPT),
|
||||
HumanMessage(
|
||||
content=json.dumps(
|
||||
{"user": prompt, "assistant": answer}, ensure_ascii=False
|
||||
)
|
||||
),
|
||||
]
|
||||
)
|
||||
except Exception as error:
|
||||
# 回答已交付,提取失败只影响下一轮能否直接执行,不让本轮失败
|
||||
self.logger.warning(f"提取回答中的提议失败: {error!r}")
|
||||
return None
|
||||
return result.offer
|
||||
|
||||
@staticmethod
|
||||
async def _stream(content: str, emit) -> str:
|
||||
# 获取普通对话模型,问答只需文本回答,不绑定结构化输出协议
|
||||
llm_client = get_llm()
|
||||
parser = StrOutputParser()
|
||||
parts: list[str] = []
|
||||
# 异步流式调用模型,结合用户问题、当前大屏和澄清记录生成回答
|
||||
async for chunk in llm_client.astream(
|
||||
async for chunk in get_llm().astream(
|
||||
[
|
||||
# 系统消息提供稳定的问答规则和回答边界
|
||||
SystemMessage(content=QA_SYSTEM_PROMPT),
|
||||
# 输入上下文序列化为 JSON,只保留显式设置的字段
|
||||
HumanMessage(content=content),
|
||||
HumanMessage(
|
||||
content=state["input_context"].model_dump_json(exclude_unset=True)
|
||||
),
|
||||
]
|
||||
):
|
||||
# 从每个片段提取文本,兼容文本内容块,工具调用等无文本片段会得到空串
|
||||
delta = parser.invoke(chunk)
|
||||
if delta:
|
||||
# 工具调用等无文本片段会得到空串
|
||||
if delta := parser.invoke(chunk):
|
||||
parts.append(delta)
|
||||
emit(delta)
|
||||
# 拼接完整回答,并去除首尾的空白
|
||||
return "".join(parts).strip()
|
||||
if writer is not None:
|
||||
writer(
|
||||
{
|
||||
"type": "answer_delta",
|
||||
"message_id": state.get("message_id"),
|
||||
"delta": delta,
|
||||
}
|
||||
)
|
||||
answer = "".join(parts).strip()
|
||||
# 没有有效文本时报错,避免将空回答标记为处理完成
|
||||
if not answer:
|
||||
raise ValueError("问答模型未返回文本回答")
|
||||
|
||||
updated_state["answer"] = answer
|
||||
updated_state["status"] = "completed"
|
||||
return updated_state
|
||||
|
||||
@@ -1,96 +0,0 @@
|
||||
"""分析失败动作,生成下一次修正建议"""
|
||||
|
||||
import json
|
||||
|
||||
from langchain.agents.structured_output import StructuredOutputError
|
||||
from langchain_core.exceptions import OutputParserException
|
||||
from langchain_core.messages import HumanMessage, SystemMessage
|
||||
from pydantic import ValidationError
|
||||
|
||||
from app.actions.plan import plan_materials
|
||||
from app.clients.llm import get_llm
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.material_agent import field_group_directory, invoke_with_field_tools
|
||||
from app.processor.state import QueryState
|
||||
from app.prompt.action import FIELD_QUERY_PROMPT, uses_material_fields
|
||||
from app.prompt.reflection import REFLECTION_SYSTEM_PROMPT
|
||||
from app.schemas.action_repair import ActionRepairPlan
|
||||
|
||||
|
||||
class ReflectionNode(BaseNode):
|
||||
name = "reflection_node"
|
||||
|
||||
async def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
|
||||
# 汇总原始上下文、需求和失败信息,让模型基于实际错误提出修正建议
|
||||
payload = {
|
||||
"input_context": state["input_context"].model_dump(mode="json"),
|
||||
"requirement": state["requirement"].model_dump(mode="json"),
|
||||
# 动作可能在生成或解析阶段就失败,没有动作时传入空列表
|
||||
"actions": [
|
||||
action.model_dump(mode="json") for action in state.get("actions") or []
|
||||
],
|
||||
# 将校验错误转成字典,保留错误类型、动作下标和具体原因
|
||||
"validation_errors": [
|
||||
error.model_dump() for error in state["validation_errors"]
|
||||
],
|
||||
# 如果已有修正建议,一并提供给模型,帮助分析上次修正后仍失败的原因
|
||||
"previous_repair_plan": state["repair_plan"].model_dump()
|
||||
if state.get("repair_plan")
|
||||
else None,
|
||||
}
|
||||
|
||||
# 如果动作来自大屏规划,补充规划和新增组件物料,避免修正时偏离规划或物料定义
|
||||
if state.get("screen_plan") is not None:
|
||||
payload["screen_plan"] = state["screen_plan"].model_dump(mode="json")
|
||||
payload["component_materials"] = plan_materials(state)
|
||||
|
||||
# 涉及组件属性时,修正建议须基于查询到的字段定义,与动作生成使用同一组工具
|
||||
with_fields = uses_material_fields(
|
||||
state["requirement"], state.get("screen_plan")
|
||||
)
|
||||
if with_fields:
|
||||
payload["field_groups"] = field_group_directory(state)
|
||||
# 用户消息承载本轮待分析的具体资料,序列化时保留中文
|
||||
content = json.dumps(payload, ensure_ascii=False)
|
||||
|
||||
# 只捕获输出结构和解析错误,配置、网络等异常继续向上抛出
|
||||
try:
|
||||
# 异步生成修正建议,本节点不直接修改动作
|
||||
if with_fields:
|
||||
plan = await invoke_with_field_tools(
|
||||
ActionRepairPlan,
|
||||
REFLECTION_SYSTEM_PROMPT + "\n" + FIELD_QUERY_PROMPT,
|
||||
content,
|
||||
)
|
||||
else:
|
||||
plan = await get_llm(ActionRepairPlan).ainvoke(
|
||||
[
|
||||
SystemMessage(content=REFLECTION_SYSTEM_PROMPT),
|
||||
HumanMessage(content=content),
|
||||
]
|
||||
)
|
||||
# 响应中没有工具调用时解析器会返回 None
|
||||
if plan is None:
|
||||
raise OutputParserException("模型未返回结构化结果")
|
||||
except (ValidationError, OutputParserException, StructuredOutputError):
|
||||
# 如果未能得到合法建议,清空旧修正计划,避免再次使用已失效的建议
|
||||
updated_state["repair_plan"] = None
|
||||
# 记录无法继续修正的原因,交给后续路由和失败处理流程
|
||||
updated_state["failure_reason"] = "未能生成有效的动作修正建议"
|
||||
|
||||
return updated_state
|
||||
|
||||
# 保存通过校验的修正建议,供后续路由判断及动作重新生成使用
|
||||
updated_state["repair_plan"] = plan
|
||||
# 仅在建议允许重试时将次数加一,缺少历史计数时从零开始,不可重试时保持原次数
|
||||
updated_state["retry_count"] = state.get("retry_count", 0) + int(plan.retryable)
|
||||
# 可以重试时清空旧失败原因;不可重试时保留分析,由失败收尾交给模型向用户说明
|
||||
updated_state["failure_reason"] = (
|
||||
None if plan.retryable else f"修正分析判断无法完成:{plan.reason}"
|
||||
)
|
||||
|
||||
# 返回修正建议、重试次数和失败原因,由后续路由决定重新生成动作还是结束
|
||||
return updated_state
|
||||
@@ -1,72 +0,0 @@
|
||||
"""沿用意图判断,提取具体需求"""
|
||||
|
||||
from langchain_core.messages import HumanMessage, SystemMessage
|
||||
|
||||
from app.clients.llm import get_llm
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.outcome_policy import decide_outcome
|
||||
from app.processor.state import QueryState
|
||||
from app.prompt.requirement import REQUIREMENT_SYSTEM_PROMPT, build_requirement_input
|
||||
from app.schemas.requirement import Requirement
|
||||
|
||||
|
||||
class RequirementNode(BaseNode):
|
||||
name = "requirement_node"
|
||||
|
||||
async def process(self, state: QueryState) -> QueryState:
|
||||
try:
|
||||
return await self._generate(state)
|
||||
except ValueError as error:
|
||||
# 结构化输出解析失败或引用校验不通过(含 ValidationError、OutputParserException)
|
||||
return self.fail_on_invalid_output(state, error, "需求理解的输出未通过校验")
|
||||
|
||||
async def _generate(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
# 获取输入节点已校验的上下文,包含用户需求、当前大屏和澄清记录
|
||||
context = state["input_context"]
|
||||
# 获取意图节点经过置信度判断的最终意图,本节点沿用该结果
|
||||
intent = state["intent"]
|
||||
|
||||
llm_client = get_llm(Requirement)
|
||||
# 异步调用模型,结合当前上下文提取目标、变更、约束及需要澄清的信息
|
||||
llm_res = await llm_client.ainvoke(
|
||||
[
|
||||
# 系统消息提供稳定的需求提取规则和输出边界
|
||||
SystemMessage(content=REQUIREMENT_SYSTEM_PROMPT),
|
||||
# 用户消息承载本次需求、大屏、澄清记录和已确认的意图等具体资料
|
||||
HumanMessage(
|
||||
content=build_requirement_input(
|
||||
context, intent, accepted_offer=state.get("accepted_offer")
|
||||
)
|
||||
),
|
||||
]
|
||||
)
|
||||
|
||||
# 用上游意图覆盖模型返回的 intent,避免需求提取阶段重新分类
|
||||
# 覆盖后重新校验字段一致性,例如 unclear 必须要求澄清,qa 不能包含变更
|
||||
requirement = Requirement.model_validate(
|
||||
{**llm_res.model_dump(), "intent": intent}
|
||||
)
|
||||
# 收集当前大屏中真实存在的节点 ID,用于校验模型提取的变更目标
|
||||
node_ids = {node.id for node in context.screen.nodes}
|
||||
# 逐项检查需求变更,防止后续节点基于不存在的组件生成方案或动作
|
||||
for change in requirement.changes:
|
||||
# 用集合差集找出不在当前大屏中的目标 ID,非空时保存到 unknown_ids
|
||||
if unknown_ids := set(change.target_ids) - node_ids:
|
||||
# 如果存在无效目标,立即抛出异常,并排序输出 ID 以便定位问题
|
||||
raise ValueError(f"需求引用了不存在的节点: {sorted(unknown_ids)}")
|
||||
|
||||
# 模型只负责理解需求,本轮执行、澄清还是直接回复统一由落地策略根据真实组件决定
|
||||
decision = decide_outcome(requirement, context.screen)
|
||||
# 保存落地后的需求,唯一候选已改写为明确目标,供后续澄清或范围判断使用
|
||||
updated_state["requirement"] = decision.requirement
|
||||
updated_state["requirement_outcome"] = decision.outcome
|
||||
updated_state["notice"] = decision.notice
|
||||
if decision.clarification is not None:
|
||||
# 选项来自真实组件,无需再由澄清节点调用模型
|
||||
updated_state["clarification"] = decision.clarification
|
||||
updated_state["status"] = "waiting_for_input"
|
||||
|
||||
# 返回更新后的状态,由图继续执行后续节点
|
||||
return updated_state
|
||||
@@ -1,27 +0,0 @@
|
||||
"""按需求变更推导修改范围和是否需要规划,不调用模型"""
|
||||
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.nodes.action_node import action_block_reason
|
||||
from app.processor.state import QueryState
|
||||
from app.schemas.change_scope import ChangeScope
|
||||
|
||||
|
||||
class ScopeNode(BaseNode):
|
||||
name = "scope_node"
|
||||
|
||||
def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
# 需求节点已校验目标 ID 并落地唯一候选,范围直接由变更推导
|
||||
scope = ChangeScope.from_requirement(state["requirement"])
|
||||
|
||||
# 保存范围,下面的动作能力检查也需要读取该结果
|
||||
updated_state["change_scope"] = scope
|
||||
# 需要规划时先交给后续规划流程,不在此处判断能否直接生成动作
|
||||
# 无需规划时检查操作能力,无法执行则记录阻塞原因,通过则返回 None
|
||||
reason = None if scope.needs_planning else action_block_reason(updated_state)
|
||||
# 写入本次检查结果,没有阻塞原因时同时清空旧的失败说明
|
||||
updated_state["failure_reason"] = reason
|
||||
# 有阻塞原因时标记失败,否则保持运行状态,继续后续处理
|
||||
updated_state["status"] = "failed" if reason else "running"
|
||||
return updated_state
|
||||
@@ -0,0 +1,76 @@
|
||||
"""调用 screen agent,按它的回复和最后一次提交的结果写回状态
|
||||
|
||||
kind 由模型决定;代码只在"回复 done 但最后一次提交失败"时不采纳,因为此时没有能交付的动作
|
||||
"""
|
||||
|
||||
import json
|
||||
|
||||
from langchain_core.messages import HumanMessage
|
||||
|
||||
from app.agent.screen_agent import AgentReply, get_screen_agent
|
||||
from app.agent.tools import ScreenAgentContext
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.state import QueryState
|
||||
from app.processor.summary import request_summary
|
||||
from app.resources.component import get_catalog_cache
|
||||
|
||||
|
||||
def reply_update(result: dict) -> QueryState:
|
||||
"""把 agent 的运行结果转换成 QueryState 的更新"""
|
||||
reply: AgentReply | None = result.get("structured_response")
|
||||
if reply is None:
|
||||
# 调用次数用尽等情况,agent 没有给出结论
|
||||
return {
|
||||
"status": "failed",
|
||||
"answer": "处理步骤超出上限,这次没有完成,可以换个说法再试",
|
||||
}
|
||||
if reply.kind == "clarify":
|
||||
return {"status": "waiting_for_input", "clarification": reply.clarification}
|
||||
if reply.kind == "unable":
|
||||
return {"status": "failed", "answer": reply.message}
|
||||
if result.get("apply_error"):
|
||||
return {
|
||||
"status": "failed",
|
||||
"answer": "修改没有通过校验,这次没有生效,可以换个说法再试",
|
||||
}
|
||||
return {
|
||||
"status": "completed",
|
||||
"actions": result.get("actions") or [],
|
||||
"answer": reply.message,
|
||||
}
|
||||
|
||||
|
||||
class ScreenAgentNode(BaseNode):
|
||||
name = "screen_agent_node"
|
||||
|
||||
async def process(self, state: QueryState) -> QueryState:
|
||||
updated_state: QueryState = state.copy()
|
||||
catalog = get_catalog_cache()
|
||||
if catalog is None:
|
||||
updated_state["status"] = "failed"
|
||||
updated_state["answer"] = "物料目录未载入,暂时无法新建或修改大屏"
|
||||
return updated_state
|
||||
|
||||
context = state["input_context"]
|
||||
agent = await get_screen_agent()
|
||||
result = await agent.ainvoke(
|
||||
{
|
||||
"messages": [
|
||||
HumanMessage(
|
||||
content=json.dumps(request_summary(context), ensure_ascii=False)
|
||||
)
|
||||
]
|
||||
},
|
||||
context=ScreenAgentContext(screen=context.screen, catalog=catalog),
|
||||
# 调用次数由 ModelCallLimitMiddleware 限制,这里只防止异常循环
|
||||
config={"recursion_limit": 4 * self.config.max_agent_steps + 10},
|
||||
)
|
||||
if result.get("structured_response") is None:
|
||||
last = result["messages"][-1]
|
||||
self.logger.warning(
|
||||
f"agent 没有给出结论: {last.type} {str(last.content)[:500]} "
|
||||
f"tool_calls={getattr(last, 'tool_calls', None)} "
|
||||
f"metadata={getattr(last, 'response_metadata', None)}"
|
||||
)
|
||||
updated_state.update(reply_update(result))
|
||||
return updated_state
|
||||
@@ -1,195 +0,0 @@
|
||||
"""校验动作范围,再按顺序修改大屏 JSON 副本,检查整批动作能否执行"""
|
||||
|
||||
from pydantic import ValidationError
|
||||
|
||||
from app.actions.plan import validate_plan_actions, validate_plan_result
|
||||
from app.actions.registry import apply_action
|
||||
from app.actions.update import fit_existing_path
|
||||
from app.processor.base import BaseNode
|
||||
from app.processor.state import QueryState
|
||||
from app.resources.component import get_catalog_cache
|
||||
from app.resources.material_fields import check_update_field
|
||||
from app.schemas.action_validation import ActionValidationError, schema_errors
|
||||
from app.schemas.actions import (
|
||||
ActionBatch,
|
||||
AddAction,
|
||||
UpdateAction,
|
||||
UpdateCanvasAction,
|
||||
)
|
||||
from app.schemas.operations import is_canvas_operation
|
||||
|
||||
|
||||
class ValidatorNode(BaseNode):
|
||||
name = "validator_node"
|
||||
|
||||
def process(self, state: QueryState) -> QueryState:
|
||||
# 浅拷贝状态
|
||||
updated_state: QueryState = state.copy()
|
||||
# 校验失败仍可能进入修正循环,最终失败由 Fallback 标记
|
||||
updated_state["status"] = "running"
|
||||
# 获取本轮待校验的动作,先检查结构,再检查范围和模拟执行结果
|
||||
actions = state["actions"]
|
||||
|
||||
try:
|
||||
# 转回字典重新校验,避免赋值后绕过字段校验
|
||||
batch = ActionBatch.model_validate(
|
||||
{"actions": [action.model_dump() for action in actions]}
|
||||
)
|
||||
except ValidationError as error:
|
||||
# 将结构异常转换成统一错误列表,供后续修正流程定位问题
|
||||
errors = schema_errors(error)
|
||||
# 标记本轮未通过并清空旧模拟快照,避免后续读取过期结果
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = errors
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
|
||||
requirement = state["requirement"]
|
||||
|
||||
# 如果已有规划,检查动作是否覆盖规划目标,以及是否修改了规划外的内容
|
||||
if state.get("screen_plan") is not None:
|
||||
errors = validate_plan_actions(state, batch)
|
||||
# 如果规划动作检查失败,记录错误并返回,不继续模拟执行
|
||||
if errors:
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = errors
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
else:
|
||||
# 此分支没有规划,只校验简单修改,新增动作需要走上面的规划分支
|
||||
if any(isinstance(action, AddAction) for action in batch.actions):
|
||||
# 为每个新增动作记录下标和范围错误,便于修正时逐项定位
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = [
|
||||
ActionValidationError(
|
||||
action_index=index,
|
||||
code="scope_error",
|
||||
message="新增动作需要先经过规划,不能作为简单修改直接校验",
|
||||
)
|
||||
for index, action in enumerate(batch.actions)
|
||||
if isinstance(action, AddAction)
|
||||
]
|
||||
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
|
||||
# 将需求允许的节点操作表示为三元组:作用域、目标 ID、操作名称
|
||||
allowed = {
|
||||
("nodes", target, change.operation)
|
||||
for change in requirement.changes
|
||||
if change.target_scope == "nodes"
|
||||
for target in change.target_ids
|
||||
}
|
||||
|
||||
# 将需求中的画布更新和尺寸调整统一映射为 update_canvas 动作
|
||||
allowed.update(
|
||||
("canvas", "", "update_canvas")
|
||||
for change in requirement.changes
|
||||
if is_canvas_operation(change.target_scope, change.operation)
|
||||
)
|
||||
|
||||
# 画布没有组件 ID,使用独立作用域避免与同名组件混淆
|
||||
targets = [
|
||||
("canvas", "", action.type)
|
||||
if isinstance(action, UpdateCanvasAction)
|
||||
else ("nodes", action.target_id, action.type)
|
||||
for action in batch.actions
|
||||
]
|
||||
|
||||
# 去重后的实际操作集合用于检查遗漏,原 targets 列表保留动作顺序和下标
|
||||
actual = set(targets)
|
||||
|
||||
# 逐项找出需求未允许的目标或操作,防止模型扩大修改范围
|
||||
errors = [
|
||||
ActionValidationError(
|
||||
action_index=index,
|
||||
code="scope_error",
|
||||
message=f"动作超出需求范围: {' / '.join(target)}",
|
||||
)
|
||||
for index, target in enumerate(targets)
|
||||
if target not in allowed
|
||||
]
|
||||
|
||||
# 如果需求允许的目标操作没有对应动作,记录遗漏,避免只执行部分需求
|
||||
if missing := allowed - actual:
|
||||
errors.append(
|
||||
ActionValidationError(
|
||||
code="scope_error",
|
||||
message=f"动作遗漏了需求中的目标或操作: {sorted(missing)}",
|
||||
)
|
||||
)
|
||||
|
||||
# 如果存在越界或遗漏,返回全部范围错误,并清空旧模拟结果
|
||||
if errors:
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = errors
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
|
||||
# 在副本上试执行,不改变用户传入的大屏,也不操作前端画布
|
||||
screen = state["input_context"].screen.model_copy(deep=True)
|
||||
|
||||
catalog = get_catalog_cache()
|
||||
# 保存补齐路径后的动作,前端按它执行
|
||||
actions = list(batch.actions)
|
||||
|
||||
# 按动作顺序逐项执行,每一步都使用上一步更新后的大屏副本
|
||||
for index, action in enumerate(actions):
|
||||
# 属性更新先按物料字段定义检查,目标不存在时交给处理器报错
|
||||
node = (
|
||||
next(
|
||||
(item for item in screen.nodes if item.id == action.target_id), None
|
||||
)
|
||||
if isinstance(action, UpdateAction)
|
||||
else None
|
||||
)
|
||||
if node is not None:
|
||||
try:
|
||||
check_update_field(catalog, node.type, action)
|
||||
except ValueError as error:
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = [
|
||||
ActionValidationError(
|
||||
action_index=index, code="field_error", message=str(error)
|
||||
)
|
||||
]
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
# 字段定义允许、但组件中还没有的中间对象,折叠进值里再执行
|
||||
action = actions[index] = fit_existing_path(node, action)
|
||||
try:
|
||||
# 根据动作类型调用对应处理逻辑,检查目标和参数并返回更新后的大屏
|
||||
screen = apply_action(screen, action)
|
||||
except ValueError as error:
|
||||
# 首个失败即停止,后续动作可能依赖前序结果,不返回部分成功快照
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = [
|
||||
ActionValidationError(
|
||||
action_index=index, code="execution_error", message=str(error)
|
||||
)
|
||||
]
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
|
||||
# 如果已有规划,还需核对整批执行后的大屏是否满足规划,不能只看单步执行成功
|
||||
if state.get("screen_plan") is not None:
|
||||
errors = validate_plan_result(state, screen)
|
||||
# 如果最终结果与规划不符,记录错误并丢弃模拟快照,交给后续修正流程
|
||||
if errors:
|
||||
updated_state["validation_passed"] = False
|
||||
updated_state["validation_errors"] = errors
|
||||
updated_state["simulated_screen"] = None
|
||||
return updated_state
|
||||
|
||||
# 全部检查通过后,保存重新校验并补齐路径的动作对象,统一后续读取的数据结构
|
||||
updated_state["actions"] = actions
|
||||
# 标记整批动作校验通过,并清空之前可能残留的错误
|
||||
updated_state["validation_passed"] = True
|
||||
updated_state["validation_errors"] = []
|
||||
# 保存整批动作执行后的 JSON,供后续检查,不代表前端已经完成更新
|
||||
updated_state["simulated_screen"] = screen
|
||||
# 仅表示后端动作已通过校验,前端执行结果需另行反馈
|
||||
updated_state["status"] = "completed"
|
||||
|
||||
# 返回动作、校验结果和完整模拟快照,供后续输出使用
|
||||
return updated_state
|
||||
Reference in New Issue
Block a user